Quote Originally Posted by Akiza View Post
Adding complexity to the Class/Job system add creativity and depth to the game and make it fun. Re designing the Summoner into an actual Pet Job is much more interesting then this Debuffer Job with a Pet as a after thought.
Q: Currently, the summoner job is a DoT-focused job, but I want them to be more of a pet-focused job. Are there any plans to change the design of the summoner job?

A: Having a debuffer role is important, so this would be difficult. When it comes to making the pet aspect flashier, regardless of whether we branch the job out more or add higher tier pets when the level cap is increased, a large gap in player skill will develop based on pet control. At launch there were many players who were starting their first MMORPG and we received a lot of feedback that controlling pets was difficult. We've made pets and companions as easy to use as possible, and we've made the system such that you can focus on controlling your pet without having to worry about their defense due to the fact that their parameters have been simplified. Because of this we would like to avoid making them exceedingly technical.
How many times must you be told no until you finally get it ?