
How would rehashing SMN in XIV to be more like a SMN in another FF be MORE creative? I scarce say ESO is a good game and people probably aren't hanging around for the raids when the likes of WildStar is out which was developed with hard core players in mind.The problem with the Summoner in Final Fantasy XIV is the same with the class/job system in general they are not creative and they are oversimplified and boring because they are designed them around the average player skill instead of the potential of the class/job which causes people to either play this game as their secondary mmo just for raiding or quit all together and play some other MMO that has more complexity ie Elder Scrolls Online and Warframe cause they are fun.
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