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  1. #11
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Obysuca View Post
    >_> Oh no, you actually have to pay attention and not just bash buttons? See my sig

    There's a thing called "stop attacking when it gets around the %" not "keep beating on it and complain when you wipe"
    There are so many other things I'd rather have to pay attention to. >_>

    I will say at least they added in the ability to see HP%, because before that it was pure bull****.
    (2)

  2. #12
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Meier View Post
    Why should aquiring better gear punish people instead of take some ease off the fight? I don't see why getting better gear reward brings nothing to a fight except having to be even MORE careful then to begin with. Ah...FFXIV, the only game that punishes players for improving their gear.
    Because saying "hold dps at x%" is so hard? I don't think it's a bad system since it also punishes people for ignoring mechanics. Also, once your team's DPS gets better, you can skip the holding and just get Rafflessia to under 40% before the 2nd honey glaze.
    (4)

  3. #13
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    Actually no once your dps gets better you have to stop dps and control phase changes more. Coil 2 punishes you greatly for being over geared. It's actually easier at i100 then i110(pug wise)
    (2)

  4. #14
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SinisterIsBack View Post
    If you are doing that good and pushing phases faster, I have faith that you can relearn rather quickly. Im assuming you are talking t7 in which case you really only need to wait for a smigde. Either way, its not difficult.
    Not really, have u experience honey and then instant leafstorm due to insane DPS?
    (1)

  5. #15
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    I've noticed this issue myself. It's...really interesting and one of those things you can't plan for too well. Against Leviathan I actually had to stagger my DPS because we were phase changing faster than the tank's CDs could cycle.
    It also preys upon power disparities within a group, especially PUGs.
    (1)

  6. #16
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    This is one of the reasons I support rebalancing mechanics so they are randomized instead of patternized.

    This way players aren't learning patterns and orders that can get jumbled based on gear. Like I said in another thread, if you do the same fight with the same players with the same gear, they could do their rotations and movements in a macro as the fight would never be different. But toss in some better gear and it throws off the 'clock'. With the mechanics randomized, it would be on the players to use class skills in a way to deal with the fight mechanics as they happen and put the skill on the players means to play their class, not just the individual mechanics themselves.

    We'd still be dodging attacks, cleansing effects, tank swapping, clicking X object when Y event happens ect. But we wouldn't be doing them at the same time or percentage of every fight.

    For another level of complexity, bosses could react to something the players do. Such as a limit break, mass amount of damage in a short amount of time, or lulls in fighting. Something similar to how previous Final Fantasy games have done. Maybe even in ways where the party could trick the mob into doing it at certain times (that the party could choose) and prepping for it so that it isn't as devastating.

    Wouldn't make the fights easier or harder. Just different. And of course I wouldn't change ALL bosses like this. Maybe some would be a bit more 'routine' like we have them now. Just to change it up a bit.
    (7)

  7. #17
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SinisterIsBack View Post
    If you are doing that good and pushing phases faster, I have faith that you can relearn rather quickly. Im assuming you are talking t7 in which case you really only need to wait for a smigde. Either way, its not difficult.
    if they could learn to adapt, they would have and not complained in the first place, they are probably just following someone else's tactics mindlessly
    (5)

  8. #18
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by warren-ragnarok View Post
    if they could learn to adapt, they would have and not complained in the first place, they are probably just following someone else's tactics mindlessly
    Except that even the "adaption" can be done fairly mindlessly. Oh, what's that? The boss is a few HP% above his transition line? Has he done X yet? Then go ahead and push. It's still reducible to a flow chart. . .
    (2)

  9. #19
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Odett View Post
    Because saying "hold dps at x%" is so hard? I don't think it's a bad system since it also punishes people for ignoring mechanics. Also, once your team's DPS gets better, you can skip the holding and just get Rafflessia to under 40% before the 2nd honey glaze.
    I never said it was hard. Please do not use the straw man argument. I said it punishes people for improving their gear, when getting better gear should be nothing but an ADVANTAGE. Now, lets not strawman and put words in my mouth, thanks.
    (4)

  10. #20
    Player
    Mook_Mook's Avatar
    Join Date
    Dec 2011
    Posts
    211
    Character
    Mook Mook
    World
    Excalibur
    Main Class
    Archer Lv 50
    It's not hard it's boring . Rafflesia is at x health everyone put your weapons away till honey gets eaten. Then we wait...
    (4)

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