That would introduce other kinds of problems. What of the other potions? What of buffs and debuffs? Chemist would be extremely neutered compared to what it usually is, kind of like Blue Mage and Geomancer would be.
Well chemist started with the dagger and moved on to the gun in tactics, perhaps gladiator/paladin getting stripped of the shank stick may indicate a new class taking them up in the future. Like say chemist comes in and has guns for main hand and daggers for a non damaging off hand and the dagger is used for healing ability "ingredients" and such.
Oh hey nothing was here
WHM = Wand (wood or natural design)
BLM = Stave (bones or metal mostly)
They became swords because they are no daggers anymore. Rogue get all daggers, coming 2.4Also, all daggers were reconverted to swords. For all intents and purposes the daggers were simply short sword models as they were mechanically no different than swords. If you had a dagger it became a sword (new model, new icon).
ARR is a simplified RPG where one of the things they've done is remove all consumables from playing the class (food and potions don't count). If you need something for an ability (like arrows on the BRD) you just get an infinite supply, can use the ability when you want and you don't have to sacrifice inventory space to use it. I believe they used to have class consumables in FFXIV before ARR, stuff like arrows, tomahawks, etc. Considering I'm under the impression they removed them in ARR because they don't serve any purpose other than to be a hassle to playing the class, I seriously doubt they'll reintroduce that mechanic for any of the future ARR classes.
And it wouldn't introduce any problems whatsoever. For every potion or ingredient that you'd want the chemist to use, mix or otherwise, you would just have an ability and you use it like any other ability. You can have a chemist with a "mega-potion" ability that will pull a potion out of empty space and throw it at your target. This would not have anything to do with any mega potions that would be sitting around in your inventory.
Well, it's kind of weird that both classes have 1h+shield and 2h options. Especially when the 2h options are slightly inferior given equivalent item levels and itemization (1h wand + shield has the same stat caps as 2h wand, only difference is the shield combo gets block too).
Wouldn't be surprised if they moved 1 of the two classes to 1h+shield and the other to 2h just to simplify it a bit.
Who said it wouldn't also use magic with the sword?Except if it isn't using magic with the sword it ain't a RDM.
Actually no. Cutlass is more in line with the cavalry saber, except the saber is longer while the cutlass is wider and shorter. Rapiers are used as thrusting weapons while the cutlass and saber are made for cutting. That's two entirely different fighting styles.
In FFXI rapier type weapons were essentially cutlasses, few of them were actually rapier shaped and those that were, were more of a cross between a rapier and a cutlass than an actual rapier. This is a video game not reality and that is how it was in ffxi. The icon for most rapier based swords were all of the cutlass shape. Also the most rapier like style sword(a fencing sword) category in FFXI were Fluerets, which COR could not use but only RDM and DRG(who never would dare use one). Also cutlass come in a variety ranging from the rapier like style to the scimitar like style. But yes a cutlass even similar to a rapier is heavier make, made for slashing were a rapier is a piercing sword.
Go ahead and keep saying NO cause RDM doesnt use guns. Guess what? BRD neverrr used bows.
Last edited by Aliquis; 09-12-2014 at 01:10 PM.
This game will never have more than 10 or 12 classes if they don't fix the party sizes.
I joked w/ my friends and said that Musketeer will be a healing class. XD
Shooting people to heal them ftw!
My one friend said that if that was the case, he'd be leveling it haha....
lol med guns like tranquilizer guns but they shoot healing syringes. Oh no I'm supporting chemist. No no I take that back!
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