You could keep the GC fights for this embarrassing obsession with lore adherence, but XIV could just look at how its very successful older brother XI handled it to alleviate myriad issues. You were affiliated with a city state in that too, but when you joined Ballista, that made no difference. You were essentially a free agent, and the game placed you onto the team that needed bodies. In this way, your enemy last game is suddenly an ally, Grand Companies are still skirmishing, and it provides a fresh new experience every single time, because you're not playing with the same people over and over.
Because a big problem I've been seeing right now is, there will be times where out of the 24 people in your Frontlines group, roughly 10 or so are just not very good. And they've all decided to do PvP during the same times, so it's a death wish to go into those matches. So you have to take yourself out of the queue pool and just wait it out, hoping that in the next hour or so, they leave, so you can get a shot at some victories. The PvP community is not nearly large enough to accommodate this type of structure. If it's a day where by and large only the bad Flames players are participating, just uncheck that Duty Finder, because you are not going to have fun. And now I'm locked out of content, because the balance is so egregiously tipped in one direction, and the dev team apparently finds no issue with this. Yoshida was apparently a DAoC player, I don't remember that having such horrendous faction balance issues.
And this isn't even getting into the boneheaded idea that, unless you and your friends in your Free Company are all allied with the same Grand Company, you cannot play with one another. Nothing like forcing people into a GC they don't particularly want to be in, just so they can play with friends, 10/10 design choices transpiring here.

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