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  1. #1
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Hell, even FFXI did this. You learn to kite Kirin, pull the adds, wait for the next, etc. I guess it was just easier...
    Sometimes you had Suzaku and Seiryu spawn really close together and had to deal with those 2 hours. Or someone grabbing Byakko and he triple attacks the puller to his death.

    And well, seems like you talking about 2-3+ years after it was added and people where geared above it.
    (0)

  2. #2
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Amberion View Post
    Sometimes you had Suzaku and Seiryu spawn really close together and had to deal with those 2 hours. Or someone grabbing Byakko and he triple attacks the puller to his death.

    And well, seems like you talking about 2-3+ years after it was added and people where geared above it.
    You only added to my point...read what you wrote and replace Suzaku and Seiryu with Dreadnaught and Rook from T4 or Melee adds from T7 :/ And then apply the next line. It's exactly the same. So thanks?

    Quote Originally Posted by silentwindfr View Post
    -snip-
    This is interesting, but personally, I wouldn't care to see this or not. I like it the way it is now. Finally completing a fight and getting it to farm status is very satisfying as a group. Randomized mechanics or not, I'm happy so meh.

    EDIT: I would like to add that I actually fully support the notion of more Alliance or variable-sized PT content, with minimal lockouts. That part of the OP, I agree with. The mechanics portion, I don't. I enjoy it the way it is, but I guess I wouldn't really care if it changed either.
    (1)
    Last edited by Clavaat; 09-08-2014 at 11:56 PM.