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  1. #1
    Player
    Chopski's Avatar
    Join Date
    Sep 2014
    Posts
    25
    Character
    Chop Chop
    World
    Lich
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Syrehn View Post
    The calculator has likely been modified to use the "Updated" RGB values that AttacKat devised. When it first launched it referenced what I call the "Original" RGB values; noted in the "Resources" section of the first post in this thread.
    Yes, I changed it the other day to reflect the 8th scale RGB values, but under Attackats recommendation I left the increment to +/-5. Which is probably why your manual calculation in the post above differed slightly as it would have probably been the same to the calculators a few days ago. I changed it purely based on the success with the new values. Seems to be more solid. But like you say there is no right or wrong at this stage, it's probably just lucky RNG. I will see about adding that option in.

    Edit: Option added so you can choose the RGB scale you want now. Have also noticed that a lot of recipes are the same using either scale. But I did take a few gambles on recipes that differed for testing before I originally changed the values and they seem to be going in the 8th RGB scales favour.

    Also, I have gone from Soot Black > Dalamud Red > Lavender Purple > Seafog Blue > Peacock Blue all intentional and all single feedings without needing to tweak using the 8th RGB scale.

    PS: Did lavender purple to confirm that it was the correct name and not lavender blue and it is in fact lavender purple.
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    Last edited by Chopski; 09-08-2014 at 06:11 PM.

  2. #2
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Chopski View Post
    Yes, I changed it the other day to reflect the 8th scale RGB values, but under Attackats recommendation I left the increment to +/-5. Which is probably why your manual calculation in the post above differed slightly as it would have probably been the same to the calculators a few days ago. I changed it purely based on the success with the new values. Seems to be more solid. But like you say there is no right or wrong at this stage, it's probably just lucky RNG. I will see about adding that option in.

    Edit: Option added so you can choose the RGB scale you want now. Have also noticed that a lot of recipes are the same using either scale. But I did take a few gambles on recipes that differed for testing before I originally changed the values and they seem to be going in the 8th RGB scales favour.

    Also, I have gone from Soot Black > Dalamud Red > Lavender Purple > Seafog Blue > Peacock Blue all intentional and all single feedings without needing to tweak using the 8th RGB scale.

    PS: Did lavender purple to confirm that it was the correct name and not lavender blue and it is in fact lavender purple.
    From watching the "Micro Feeding" thread it appears that there are just as many "course corrections" using that method and the 8th scale RGB's as there was when we were recommending based solely on the "Original" RGB's. Based on what I'm seeing as people post results I would not say, at this point, that it's more accurate as the side note on the FFXIV Chocobo website says.

    I do believe that the discrepancies some users are experiencing to get some colours from posted feeding recommendations (on either RGB scale) is due to an internal RGB dye range (this was also mentioned in the micro feeding thread) and that I don't think everyone is at the exact same internal RGB value which adds an "rng" element to calculations for either RGB scale, hence I usually add "mileage may vary" to any feed recommendations I post.

    Thanks for putting in the option to select from both. If I do any Feed Suggestions in the future it's handy to be able to double check my manual math against both scales quickly. It appears that regardless of using "Original" or "8th Scale" RGB's (when using +/-5) that a great majority of the fruit recommendations do end up almost identical to each other; I've even done a few simple manual dye calculations and checked against both calculator options and noticed the same thing.
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  3. #3
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Syrehn View Post
    I do believe that the discrepancies some users are experiencing to get some colours from posted feeding recommendations (on either RGB scale) is due to an internal RGB dye range (this was also mentioned in the micro feeding thread) and that I don't think everyone is at the exact same internal RGB value which adds an "rng" element to calculations for either RGB scale, hence I usually add "mileage may vary" to any feed recommendations I post.
    IMHO, which RGB value we use, doesn't really matter too much, since all the methods uses the same +/- 5 factor. So there shouldn't really be too much difference other then 1 or 2 fruits.

    But what is more interesting is this "range" business. As I said in micofeeding, everyone has been so busy and focused on getting to the color they want, there has not been any tracking/data logging of the range a given color has based on the fruits people have fed their birds. Since I stop paying attention to the the R&D thread after post 700th or so, there must be some kind of pattern if one exists.

    I believe from the microfeeding method, we finally are starting to see that single feeding of the right fruits in the right pattern can nail the color on the spot starting from Desert Yellow, more importantly, allows the feeding to be duplicated. If we find this is true as more people applies the method, we can then move on to this "range" business, and start to include that into coloring factors when we jump from one color to the next. But I think this range is going to be a long project, especially if SE doesn't have a fixed range for all the colors (more RNG? LMAO).
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  4. #4
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AttacKat View Post
    IMHO, which RGB value we use, doesn't really matter too much, since all the methods uses the same +/- 5 factor. So there shouldn't really be too much difference other then 1 or 2 fruits.

    But what is more interesting is this "range" business. As I said in micofeeding, everyone has been so busy and focused on getting to the color they want, there has not been any tracking/data logging of the range a given color has based on the fruits people have fed their birds. Since I stop paying attention to the the R&D thread after post 700th or so, there must be some kind of pattern if one exists.

    I believe from the microfeeding method, we finally are starting to see that single feeding of the right fruits in the right pattern can nail the color on the spot starting from Desert Yellow, more importantly, allows the feeding to be duplicated. If we find this is true as more people applies the method, we can then move on to this "range" business, and start to include that into coloring factors when we jump from one color to the next. But I think this range is going to be a long project, especially if SE doesn't have a fixed range for all the colors (more RNG? LMAO).
    You're right about the different RGB scales, the key is that we're using -/+ 5, and the difference in fruit is very minor for the majority. As mentioned it's really going to come down to personal preference as both scales have shown that course correction can be required.

    Myself, Ravenguard, and a few others who were assisting player's early on in the Chocobo Dye thread noticed the " dye range"; I'm 98.5% sure it exists. It's evident in the fact that multiple players can start at the same colour (assuming all are attempting to get the same desired colour), feed the same fruits (in the same quantities/order etc.) and end up at different colours. It's also apparent when you see multiple players feed multiples of the same type of fruit but get their "feather's growing" message on different fruits (i.e. player 1 gets "feather's" message after x1 berry, player 2 gets "feather's" message after x3 berry, etc.) I'd also say this is evident in watching the players in the dark colour range feed the same fruits and dance around Soot Black. It makes me wonder if the darker dye ranges have a tighter dye range window.

    Without knowing exact RGB values I doubt we'll ever truly be able to pinpoint down each dye range. Another consideration is that we can't even be sure if it takes all 3 of the RGB values to trigger a dye range or just 2 which is why we usually recommend a combo of fruits to adjust all 3 RGB values. Yay for more RNG in the math! >_<

    Due to this I very much doubt that any Feed Suggestion will be able to be duplicated consistently across all players. There will be players who will try a suggestion that worked for someone else (assuming start/desired colour are the same) and it won't work for them.

    Regarding "Micro Feeding", as I showed in my manual math in a previous post, whether you combine the fruits or not shouldn't really be an issue, the end RGB from all the fruits should equal the same number regardless of how it might be skipping around the dye ranges behind the scenes. With individuals stuck in colour loops, which again I think could potentially be just crappy dye range RNG, Micro Feeding might assist in breaking that loop. We were always recommending users who were stuck in the loop, or close to their desired colour range and trying to prevent a loop, to try small quantities of a single fruit type to try to avoid overshooting.
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    Last edited by Syrehn; 09-09-2014 at 03:00 PM. Reason: Go Away Reply Word Limit. Grrr!

  5. #5
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by AttacKat View Post
    especially if SE doesn't have a fixed range for all the colors (more RNG? LMAO).
    I highly doubt the range is random. Possible, yes, but it's sort of a silly way to build it so I'm going to go out on a limb and say this isn't what they're doing unless we find some strong evidence to the contrary.

    There's probably a single algorithm that converts from RGB > dye. The ranges would be dictated by that algorithm (whatever it may be).
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