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  1. #301
    Player
    Estevo's Avatar
    Join Date
    Jul 2014
    Posts
    89
    Character
    Estevo Romani
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ardan View Post
    You, or rather the person who made the original post, (which was almost 12 months ago and seemingly don't play anymore) want the following:

    - Model changes
    - Larger models
    - Retcon on an entire job quest line
    - Reworking an entire job from the bottom up

    If months of labor and testing and potentially pissing off the majority who do enjoy SMN as-is sounds small to you, you need a reality check, quick.

    As for the summons looking different than their past iterations, I agree with that. In fact 3, is different from 4, different from 5, different from 6 and so on. How dare SE change SMN to something practical and not worthless in end game!
    I agree with you on most accounts, but let's be honest here, I can't be the only one that barely notices garuda (or the other two, but nobody uses them PFFFT) when I'm playing as the summoner. Hell I don't even care to use all of her abilities because it's such a small difference, it doesn't change anything in a fight. If they do end up rebalancing Ifrit well, great, I'd like that, but honestly I just want my summons to be interesting in general, you know, besides being there for the most important reason in the world, DPS!!! (blatant sarcasm.)
    (2)

  2. #302
    Player
    Jediman's Avatar
    Join Date
    Jul 2011
    Posts
    241
    Character
    Masterdarkjedi Cerberus
    World
    Ragnarok
    Main Class
    Arcanist Lv 46
    Quote Originally Posted by Estevo View Post
    I agree with you on most accounts, but let's be honest here, I can't be the only one that barely notices garuda (or the other two, but nobody uses them PFFFT) when I'm playing as the summoner. Hell I don't even care to use all of her abilities because it's such a small difference, it doesn't change anything in a fight. If they do end up rebalancing Ifrit well, great, I'd like that, but honestly I just want my summons to be interesting in general, you know, besides being there for the most important reason in the world, DPS!!! (blatant sarcasm.)
    Couldn't say it better myself I rather have my egi looking great and would like all my egi to have an impact in the party's.

    Quote Originally Posted by Ardan View Post
    You, or rather the person who made the original post, (which was almost 12 months ago and seemingly don't play anymore) want the following:

    - Model changes
    - Larger models
    - Retcon on an entire job quest line
    - Reworking an entire job from the bottom up

    If months of labor and testing and potentially pissing off the majority who do enjoy SMN as-is sounds small to you, you need a reality check, quick.

    As for the summons looking different than their past iterations, I agree with that. In fact 3, is different from 4, different from 5, different from 6 and so on. How dare SE change SMN to something practical and not worthless in end game!

    Im not getting paid to figure it out, all i know is it should be changed to reflect a Final Fantasy Summoner, and not a Warlock. I would like a changed not copy and paste how other MMO are doing it.


    Quote Originally Posted by Fire-Dragon-DoL View Post
    Again, the logic behind what is doing SE it's not necessary what WE want from the game, I don't expect to design the game by myself and SE do exactly it, I expect the game be changed based on what the community is asking.
    Based on this topic (26 pages), I must suppose that there are A LOT of summoners not satisfact (not to mention that any summoner I've talked to in-game is completely unsatisfact of its class).

    Secondary, the implementation of the BLU mage in FFXIV can be ok: melee, learning abilities from monsters. The truth is that for summoner they have chosen the worst summon implementation, the XII one (or somewhat similar).
    When I summon Ifrit I feel like summoning a pokemon, not a summon.

    Also, the summoner as you told feels like a "complement" to the arcanist class, I think this is definitely not ok: the description of the summoner is completely different and let you imagine a completely different thing.
    That being said, Arcanist is definitely not a fun class to play: you place your pet, apply 3 debuffs and spam ruin. This repeated 'till death (of you or the mob vs you). Again, Arcanist is not weak (neither the summoner).

    That being said, we have only one class with 2 jobs so the philosophy you are describing can't be confirmed in any way.
    I don't expect they should completely destroy balance, I do expect they balance fun with "class balance". This is not done for arcanist (and summoner), being a really boring class in late game.
    Also we were supposed to have the job, a secondary job AND the class itself which should have been useful because it had access to multiple skills. Obviously this last thing don't even exist and we have been definitely trolled with this "fake secondary skill selection" (they are pre-selected basically, for any job).

    I don't expect they make something like GW2 where each class can be completely different between each spec.
    I do expect job to be well designed, a change from your original class which is still supposed to be useful once they fix this terrible secondary system (they had a great idea and they threw it to wind, not using it at all).

    I don't get, did you play arcanist (and summoner)? Can you really tell me << it's fun to play with arcanist >> ?
    You come here with good explaination, but you don't see that basically there are a lot of people complaining because the summoner not only is really boring as it is now, but it doesn't reflect what they expected from the description (like I could have known that summoner is basically an arcanist with other graphics! The scholar is completely different).

    Can you blame me for that? Really, the job description does not reflect at all what I'm doing in game.

    QUOTE FROM:
    http://forum.square-enix.com/ffxiv/t...-ALLOCATION%29

    "When I summon Ifrit I feel like summoning a pokemon, not a summon."


    Where is the next gen graphics for egi?
    (3)
    Last edited by Jediman; 09-07-2014 at 01:07 AM.

  3. #303
    Player
    Soralis's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    185
    Character
    Vivian Nox
    World
    Balmung
    Main Class
    Bard Lv 80
    yes, i owuld like it changed to reflect more on a summoner and not a pet based class like warlock in wow or spirit master in aion, for now it is exactly like those classes, maybe as someone said add evolution to a summoner or their pets and pls change the appearance they all look terrible and deformed, and for the love of god ADD SHIVA AS A SMN PET!!!!!!
    (3)

  4. #304
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Jediman View Post
    Hello Madoka*there's really a power struggle there lol
    I figured, but it's always good for the soul to fight a losing battle. You keep up the fight.


    I lied. You should give up already.
    (4)

  5. #305
    Player
    Jediman's Avatar
    Join Date
    Jul 2011
    Posts
    241
    Character
    Masterdarkjedi Cerberus
    World
    Ragnarok
    Main Class
    Arcanist Lv 46
    Quote Originally Posted by Exstal View Post
    I figured, but it's always good for the soul to fight a losing battle. You keep up the fight.


    I lied. You should give up already.
    I have never debated with a knowledgeable person except that I won the debate, and I have never debated with an ignorant person except that I lost, Fair play you can keep your DPS for summoner but at least let it look more appealing egi wise.
    (0)

  6. #306
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Real Madoka on the scene! jediman you still don't have SMN at 50, get out
    (1)

  7. #307
    Player
    Estevo's Avatar
    Join Date
    Jul 2014
    Posts
    89
    Character
    Estevo Romani
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Madoka View Post
    Real Madoka on the scene! jediman you still don't have SMN at 50, get out
    That's ok if you ask me, when I started talking about summoner on the forums I didn't have a lvl 50 summoner either, I just talked about what I learned from research.

    Then I got to 50, and my thoughts on the class haven't changed, so it's fine
    (0)

  8. #308
    Player
    Xaeth's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Alexia Draghul
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Madoka View Post
    Real Madoka on the scene! jediman you still don't have SMN at 50, get out
    Wait... so you mean that people can't post their opinions on a class/job unless they've lvled it all the way to lvl 50?
    That's the worst piece of crap I've ever heard.

    Having lvled arcanist to lvl 50 twice, once on my first character when 2.0 was released and recently on a character on another server, I can promise that there's no bloody difference in playstyle between summoner lvl 40 and lvl 50, which makes your argument invalid. If you can't come up with anything better then please go bother someone else... -.-
    (0)

  9. #309
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Xaeth View Post
    snip
    There is a bloody difference. Every time an ability is added in between 40 and 50 SMN's rotation changes and you begin to learn how to properly use the tools you have at your disposal. Madoka and several others, (including myself) have called out on Jediman for wanting ridiculous job changes before experiencing first-hand what SMN is even like in end game.

    I have Turn 9 on farm and I'll say this: it's very difficult to keep the Egi and myself alive. Not so much at the start, but once Heaven's Fall, Dive Bombs, Thermionic Beam and Lunar Dynamo come into play at a rapid pace it becomes jarring very quickly. Can you even imagine how impossibly stupid it would be to keep the Egi alive if they just increased its' size? Not only for itself, but it would impede the view of everyone else. Miss one Dive Bomb marker and it's over.

    Lastly, nobody is denying anyone the right to post anything. It's, again, what they're posting for when they have no knowledge of what their class is like at 50.
    (2)

  10. #310
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ardan View Post
    Snip
    I dont think people realise the size issue with Summons. They just want what they want despite it being bad for the game, or bad for the class. Sure Summoners in XI were cool looking, and they were ultimately usless in any real endgame content. Is that what we want here? A cool looking class nobody wants along?

    I for one like the Summoner just how it is, and i think most people do too. These people that keep bitching for changes (and its the same people over and over) are a very vocal minority.
    (2)

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