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  1. #81
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    I wouldn't necessarily say that fireballs and neuro links are exclusive.

    Fireballs are similar to the gravity balls on Xande in that damage must be spread between players.

    Neuro links to protect from hatches are similar to standing in the water puddles on Scylla during ancient flare.

    Disclaimer: I've not finished t5. Died to it a lot though.
    (0)

  2. #82
    Player
    KaiKatzchen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,449
    Character
    Kai Ulric
    World
    Siren
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Exstal View Post
    I thought it was a pretty straight forward comparison. As the concept is exactly the same as the example used.
    That is why I said, it is correct based off the point that he was trying to make. Apples to apples, and apples to oranges are based off ones opinion, and seeing that everyone does not have the same opinion there will be conflicts. Now personally, do I think you can compare the history of all existence to bad attitudes in a game... I think it's stretching it.

    But with that said... if we do compare it. Would the people who act like this in the game, call people names, harass them and tell them they suck do this to complete strangers if they were face to face? Probably not.

    It is called a Online Disinhibition Effect, and I quote:

    Psychologist John Suller wrote a paper on this in 2004, entitled "The Online Disinhibition Effect", where he explored six factors that could combine to change people's behaviour online. These are:
    • dissociative anonymity ("my actions can't be attributed to my person")
    • invisibility ("nobody can tell what I look like, or judge my tone")
    • asynchronicity ("my actions do not occur in real-time")
    • solipsistic Introjection ("I can't see these people, I have to guess at who they are and their intent")
    • dissociative imagination ("this is not the real world, these are not real people")
    • minimizing authority ("there are no authority figures here, I can act freely")

    The combination of any number of these leads to people behaving in ways they wouldn't when away from the screen, often positively -- being more open, or honest -- but sometimes negatively, abusing their fellow internet users in ways they wouldn't dream of offline.

    Internet psychologist Graham Jones believes that to a certain extent the kind of aggressive behaviour often seen online happens in the real world. "Having said that, there is a feature of the online world that makes such negative behaviour more likely than in the real world," he says. "In the real world people subconsciously monitor the behaviour of others around them and adapt their own behaviour accordingly... Online we do not have such feedback mechanisms."

    Jones looks to offline social changes for inspiration, another aspect of life that is criminal but near impossible to effectively police: "Rather like drink-driving, the best way of dealing with online negative behaviour is to make it socially unacceptable."
    So I would more so lean towards this... than comparing a person's attitude in a game to the history of all existence. I, personally, am the first... more so worried that I might offend or hurt someone so I try to be kind to everyone. Am I always? No, but usually it due to someone attacking me first. But as I say, I treat everyone the same until you change my opinion of you.
    (0)
    Last edited by KaiKatzchen; 09-06-2014 at 12:02 AM.
    I'm just a bun boy, doing bun boy things.

  3. #83
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Are people seriously comparing guides for a game to history books? Good Lord.
    (2)

  4. #84
    Player
    Niamh_Rillemaugh's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    207
    Character
    Niamh Eleonora
    World
    Faerie
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Kydi View Post
    Fireballs are similar to the gravity balls on Xande in that damage must be spread between players.
    The number of people a fireball hits determines how long a conflag is up before it kills those inside. Hit too many and you can't DPS it down in time. Hit too few people and you risk them dying from the fireball. The sweet spot is three-four people (but four's sometimes too quick if everybody's DPS isn't where it should be). So yes, they are similar, but require more forethought.

    I still don't understand how neurolinks work even after beating T5. I just know they're for Twin's big attack after the snakes and for the hatches.
    (0)

  5. #85
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Moqi View Post
    It would've taken him as much time to explain the mechanics, but he chose to insult them.
    If you can't handle new players why even use the DF...
    SE forces you into it. Where was the tutorial and forced Party Finder during the main scenarios?

    Quote Originally Posted by Alukah View Post
    You (should) learn by playing the game, this is a game, not real life.
    Yes, you should learn by playing, but as I stated, pretty much everyone used Strategy Guides or Gamesharks (or if you were the cool kid, Pro Action Replay) at one point. When it comes to MMORPGs, if the content is really old, there's truly no excuse to not do even a minimal amount of research since chances are you'll be paired with people who ran it hundreds of times over the past couple of months.
    (1)
    Last edited by Tupsi; 09-06-2014 at 12:18 AM.

  6. #86
    Player
    Iriadysa's Avatar
    Join Date
    May 2014
    Posts
    123
    Character
    Iriadysa Daenar
    World
    Malboro
    Main Class
    Marauder Lv 50
    I honest to our false god don't understand this argument.

    The dungeons are easy. I'm not saying this as an elitist of some kind, I'm saying they are easy relative to pretty much any game that has a failure condition. I cannot figure how anyone would die more than once in any of the bosses of any of the dungeons unless they are carrying some ridiculously out dates gear (something like i60? I don't know).

    Every time I play Stone Vigil HM's last boss I'm pissed off at how easy the encounter is, when it has the most fun mechanics of any boss in the game. No stupid AoE circles, no hate mechanics, no targeted hits. Everything is given as tells on the monster's animations.

    It's like playing XIV's attempt at action combat and it works decently well. If only it wasn't so damn easy.
    (1)

  7. #87
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Tupsi View Post
    SE forces you into it. Where was the tutorial and forced Party Finder during the main scenarios?
    What? I am talking about that asshat of a healer. There is NO instance in the game that forces you to get into Hullbreaker without a premade light party. If he didn't want to meet new people who may or may have not read a guide, he shouldn't have have queued alone.

    And that's not even counting that "if you get a green mark stay away from the group until that whirpool appears" takes a dozen seconds to type and I bet he spent a lot more than that writing insults.
    (1)

  8. #88
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Because many players new to a dungeon expect others to type out what is already written out in a guide on certain websites. So instead of someone looking on the internet, they eexpect others to type out the exact same thing in party chat when they enter.

    How many times do you see, "I'm new, what do I do?" or variations of. Or not even saying anything, even when it pops up theres a new player and then proceed to ask who's new to be met with silence?

    So whats the difference between reading up beforehand and expecting someone to teach you after? One is using initiative, the other is putting demands on others who shouldn't be expected to cater to you, that's being pretty selfish and self centred. Players taking time to explain and give advice are a bonus, not your right to expect!
    (1)

  9. #89
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Sapphic View Post
    snip
    How many times have people asking "who's new?" added to that "it's not a problem, I'll help if you don't know what to do." Add that and you're more likely to avoid the stunned silence.


    As you say, it's not a player's right to expect others to tell them what to do, nor is it a player's right to expect others to research what to do before they've even attempted something. For many people this will be their first mmo. If they've come from single player games chances are they'll play the game and if they get stuck, try a few times then look at a guide. This is a team game and failure can sometimes happen. If can be mitigated but 100% success, which seems to be what players currently expect isn't the point of a game.
    (0)

  10. #90
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kydi View Post
    How many times have people asking "who's new?" added to that "it's not a problem, I'll help if you don't know what to do." Add that and you're more likely to avoid the stunned silence.
    What I'm saying is that too many to type out the info that's already available with very minimal effort, even less effort than it takes someone to type it out during the dungeon. There are people willing to teach, that's why they made guides easily available to all. In practially all cases, more indepth than a few words rush typed in party chat. Someone running tank for the first time with no concept of tanking due to skipping class quests etc going into a dungeon and expecting others to cater to them, how is that fair on everyone else involved? Going in with a pre-made party, either made through PF (which I assume we both can agree on needs an obvious tutorial to pop up when your first dungeon opens up in the main scenario) on that premise is great as no expectations of strangers involved.

    Yes the above does happen.

    The point of games is to have fun, if the "fun" of one impacts the fun of the other 3/7 then there's an issue.
    (0)

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