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  1. #81
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    i'd approve a world pvp. pls SE add it
    (2)
    Main: Pink Logic, Alt: Melie Bugg

  2. #82
    Player
    Hailie's Avatar
    Join Date
    Feb 2014
    Posts
    100
    Character
    Hailie Winters
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gor View Post
    i'd approve a world pvp. pls SE add it
    NOWAY!!!PINK
    (0)

  3. #83
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Hailie View Post
    NOWAY!!!PINK
    BUT I WANNA!!!

    as long as the world pvp is in designated zones, such as having areas on the map as "neutral" for non-pvp zones and "contested" in pvp zones, i dont think it would be problem really. and if anyone wants to flag up and go pvp in non-contested zones, they can type in a command such as /pvp to let other players know they are open for pvp so people who dont flag up, can't be attacked by other players. lots of other games have this and it keeps the ppl who don't want to pvp out of the combat and not attackable (is that even a word?) by other flagged players.
    (1)
    Last edited by Gor; 08-30-2014 at 10:53 AM.
    Main: Pink Logic, Alt: Melie Bugg

  4. #84
    Player
    Nova_Rox's Avatar
    Join Date
    Aug 2014
    Posts
    303
    Character
    Eternal Arcadia
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Shake0615 View Post
    While this is not a feature that is high on my priority list, and there are a few threads already in existence discussing the possibility, Yoshi-P states here that he will consider adding a single server dedicated to open world PvP if the players express enough interest (right at the 8 min mark). I figured that it would be a good idea to centralize the discussion around the point that he mentioned in the video in a single thread.

    So, for those who would like to petition for at least one server offering open world PvP, like this post to let the devs know you are interested.
    Yes please! I want better gear to be able to use it on other human beings that think and react accordingly to what I do. Getting better gear...to get even better gear from a slightly stronger AI gets boring after a while. Let me go up against intelligent life forms!
    (2)

  5. #85
    Player
    Skeet's Avatar
    Join Date
    Jul 2014
    Posts
    108
    Character
    Tiir Seijuro
    World
    Leviathan
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Wulfyn View Post
    If there is enough players wanting a separate pvp server they should do it. I imagine they will have to make it make sense lore wise on those servers, lack of continuity always bothered me ie: Marvel etc.
    Lore wise it already doesn't make sense. There's supposed to be only 8 "Warriors of Light" around the world, but each and every single player is considered a "Warrior of Light". Now ignoring this, the lore of a non-PvP world is WAY more unrealistic than the one we're playing in now. We are playing in the age of thieves, pirates, etc, roaming the world. Yet NONE of these things happen outside of dumb 1 minute side-quests. Logically, it would make more sense if open-world PvP was here to match the lore. Every player is not a goody-goody person that cares for the well being of others. Players attacking others around the world makes more sense than everyone being a carebear "Warrior of Light"; especially at an age of thieves, gangs, pirates, etc.
    (0)

  6. #86
    Player
    Copestetic's Avatar
    Join Date
    Jul 2014
    Posts
    58
    Character
    Jenova Life
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Something that's said often at the Black Desert and TERA forums ( and I believe WoW, though I've never been there ) is that open-world PvP is destroyed by instanced-based PvP. There's lengthy debates on the respective forums stating as such, all with good points and tell-tale signs of its effect on the open-world. Just out of curiosity for those that wish to have open-world PvP on a dedicated server: will this not affect FFXIV after the novelty has worn off? Or, would you ask to remove BG's and Arenas from that server completely so to keep players from "hiding" in instances? In my opinion from what I've seen in TERA earlier this year, from what I've heard being argued over Arenas/BG's in Black Desert, and ex-players from WoW; you'd have to. Otherwise, players will go to those instanced areas for their PvP fix while being safely kept behind a "flag" feature preventing them from being attacked or attack.

    Another thing about open-world PvP combined with instance-based PvP, is the rewards. Just from judging the PvE community by itself ( Hunts vs. harder content ), people will flock to the easier option where they'll be rewarded which, in this case is Frontlines as whether you win or lose you get your 50 Myth and 25 Soldiery. Frontlines offers not one, not two, not even three, but four ways to get geared through Myth, Soldiery and Wolf Marks. Then there's also plenty of ways to turn Myth and Wolf Marks into easy Gil. Meaning, that if the rewards from the much more risky open-world PvP isn't as good as what it is in Frontlines, then it's not worth it to go and find people to PvP with outside of towns. This is another reason why I don't believe open-world PvP will do well in FFXIV unless it's quite literally, the only PvP available on a dedicated server or, the rewards are much better than what you could get in Frontlines/Wolve's Den. I don't see Yoshi-P removing WD/FL from a dedicated PvP server. So that leaves the latter as the only way to get people out in the open-world. But even still, unless the rewards are just insanely profitable ( whether it's gear, Myth/Soldiery, etc ) I don't see people doing it that much as it'd probably be faster to just queue in FL versus hunting people down, asking ( referring to a flagging feature as mentioned above ) them if they want to PvP, dying, respawning, and doing it all over again.


    There's more things that would have to be taken into consideration, such as the economy of a PvP server that has a low population, and the fact that most PvE is instanced which, would lead to less of a reason to be in the open-world. There's more than that too, but I'm going to bed. lol It just seems like they'd have to do a lot of things to make an open-world PvP server viable with a somewhat decent sized population.

    Just my two cents.
    (1)
    Last edited by Copestetic; 09-04-2014 at 07:26 PM.

  7. #87
    Player
    Skeet's Avatar
    Join Date
    Jul 2014
    Posts
    108
    Character
    Tiir Seijuro
    World
    Leviathan
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Copestetic View Post
    This is another reason why I don't believe open-world PvP will do well in FFXIV unless it's quite literally, the only PvP available on a dedicated server or, the rewards are much better than what you could get in Frontlines/Wolve's Den.
    Honestly your post doesn't even sound like you've even played in an open-world PvP game. Or if you have, you don't sound like a person who enjoys something like that. Do you think PKers kill other players for rewards? Hell no. They do it because it's fun. Some people like to kill players to grief them. Some just like the thrill of outsmarting your opponents. But PKing for rewards? Lol no. PKing others is the reward to almost all of them.
    (0)

  8. #88
    Player
    Copestetic's Avatar
    Join Date
    Jul 2014
    Posts
    58
    Character
    Jenova Life
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Skeet View Post
    Honestly your post doesn't even sound like you've even played in an open-world PvP game. Or if you have, you don't sound like a person who enjoys something like that. Do you think PKers kill other players for rewards? Hell no. They do it because it's fun. Some people like to kill players to grief them. Some just like the thrill of outsmarting your opponents. But PKing for rewards? Lol no. PKing others is the reward to almost all of them.


    Really? That's all you could come up with after reading ( assuming ) my book? I could careless what's the point of PK'ing someone else. You're wanting to shove the smallest PvP community I've ever seen in an MMO, into one huge server dedicated to them, and implement a flagging feature in a game that 90% of its content is instanced. Logic? No. It's stupid. No one here will be able to come up with a solution to that. Even taking away a flagging feature, there's tons of towns/cities where people most likely won't be able to attack someone. Guess where they'll be after a few months? There. If not there, in one of the 100,000,000,000 instances in this game. "Oh but Fates and Hunts!" Big whoop. You might get 5 a day in a 24-hour stretch from hunting on normal Fates. For Hunts, there will probably be some "rule" implemented by the extremely small PvP server community, that no one's allowed to PK there. I'm sure some of the larger FC's can claim bosses like Odin and Behemoth, which you'd probably get some fun out of that every what? Three days? Sweet. The other two you're trying to run around each zone finding someone to kill.

    All it takes is a look at other games. Open-world PvP will fail in this game unless it's just flat-out ludicrous on rewards to where it makes all instances obsolete.
    (2)

  9. #89
    Player
    Skeet's Avatar
    Join Date
    Jul 2014
    Posts
    108
    Character
    Tiir Seijuro
    World
    Leviathan
    Main Class
    Paladin Lv 60
    My 1st post is only on the reason why people PK. Hence why I cut off the rest of your initial post.

    If you want me to talk about it as a whole, then fine. Your instance claim is flawed for one main reason: Instance Queue Times. It USUALLY takes anywhere between 15 minutes to an hour, or even longer, to get into a WD match. People in Maelstrom are switching GC's because of how long it takes to get inside FL. Now, tell me, why do people do WD or FL? For fun. A majority does it because they like PvPing; the minority does it for glamour. Open-world PvP would allow players to just go in and PvP others with no wait time. The long queue times actually make people not want to PvP. And hell, if they want wolf marks from instance PvP, they can PvP while queuing for for WD/FL.
    (0)

  10. #90
    Player
    Skeet's Avatar
    Join Date
    Jul 2014
    Posts
    108
    Character
    Tiir Seijuro
    World
    Leviathan
    Main Class
    Paladin Lv 60
    I would love to comment more on this topic, but doing it here with the dumb 1000 word limit is pointless. And arguing with biased PvM carebears is just a waste of time. Nothing will change their biased minds. I'm pretty sure I've said this before somewhere in this thread but, if you don't like the idea of an open-world PvP, kindly refrain from commenting on this thread.
    (0)

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