you know what place had just the right amount of openess and didnt have to go crazy on topography? Pashhow Marshlands.
and i dont know how SE or anyone else can say a PS3 (which isn't horrible) can not handle extra weather effects and passive animals / objects when a ps2 did just fine.
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"Try not. Do or do not. There is no try."
They said in game there was floating islands and something else. Hopefully we get to see them soon.
i was more so pointing out the fact that it feels open, not what they decided to put in the zone, also that it didn't need to have crazy topography to make it look nice. Also notice that there is nothing on the horizon, this also adds to the expansiveness of the area making you think this swamp goes on more miles and miles.
I think what most are asking for here is expansive flatlands because it seems like ever zone in ffxiv is crowded in by impassable mountain ranges (which are nice don't get me wrong) just talking about diversity here.
"Try not. Do or do not. There is no try."
I would really like to see a bit more fantasy in the areas. I will refer to Tera. Some of the zones there were pretty terrific. The opposites that you'd get from one area to another really helped produce a true "game-like" feeling and encouraged exploration. Thank you so much for the work behind this gorgeous game, but we need just a little bit more "Fantasy" in the terrain of Final Fantasy XIV.
I didn't mean that fatigue though lol... i mean some sort of element you need to rest in a tent/cabin, only to use them like in the old FFs.![]()
Lol, I knew what you meant and I was being goofy. But on a serious note, I dont think that the type of fatigue system would make sense or be a feature that would enhance this game in any sense. At most, a regenerating stamina gauge when you run. Oh, wait, we already have that. To have the system you are talking about, many core features of the game would need to be completely reworked. FFXI you had to kneel down to recover your HP and wait. Even that was tedious. You do have some neat ideas but I think they would work better in some other game, something made from scratch with those ideas.
I do like having larger zones, more open landscape (less clutter), and fewer Aetherite crystals. What might work and be interesting would be some form of energy that prevents you from being able to return or teleport at all in that particular zone(except of course when you die, then you could respawn at the zone entrance you came in from.) There are ways to get some of what you want if you work with the systems that are already there instead of trying to add in another system. it would be like dominos in its affecting the rest of the gameplay. Keep those brain juices flowing man!
it was said that they can't promise to support ps3 after the first expansion.
Maybe with directx11 they can already add enviromental details like more 'life' around for the actual zones.
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