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  1. #1
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
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    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Shioban View Post
    The biggest problem they face is the Playstation 3 (Which has approximatley 512MB of RAM to work with (256MB System / 256MB GPU), that's not a lot of texture/model data on top of everything else the game has to cope with.
    They gave PS4 upgrade from PS3 for free. I have also heard that they are planning to make better water effects and add new HQ textures. It kinda feels that one day they will stop caring about PS3 players and I hope for that.
    (2)
    Last edited by StrejdaTom; 09-03-2014 at 11:54 PM.

  2. #2
    Player
    Millerna's Avatar
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    Mar 2012
    Location
    Gridania
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    632
    Character
    Millerna Astor
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by StrejdaTom View Post
    They gave PS4 upgrade from PS3 for free. I have also heard that they are planning to make better water effects and add new HQ textures. It kinda feels that one day they will stop caring about PS3 players and I hope for that.
    If I remember right, they already announced that the expansion will support the PS3, so it'll be at least a few more years before they drop PS3 support. They are working on a DirectX11 client though, which may come with higher resolution textures, but they won't be adding features to 1 client that could give that client an advantage over another client that can't support that feature.
    (0)

  3. #3
    Player
    StrejdaTom's Avatar
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    Gridania
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    T'aretha Tyaka
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    Ragnarok
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    Bard Lv 70
    Quote Originally Posted by Millerna View Post
    If I remember right, they already announced that the expansion will support the PS3, so it'll be at least a few more years before they drop PS3 support. They are working on a DirectX11 client though, which may come with higher resolution textures, but they won't be adding features to 1 client that could give that client an advantage over another client that can't support that feature.
    But there still must be a way to do bigger locations. Maybe force lower details on PS3 in that loc, like no grass and clutters.
    (0)

  4. #4
    Player
    Millerna's Avatar
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    Mar 2012
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    Gridania
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    Character
    Millerna Astor
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by StrejdaTom View Post
    But there still must be a way to do bigger locations. Maybe force lower details on PS3 in that loc, like no grass and clutters.
    Technically the PS3 can handle large areas, but the engine for ARR might have been designed around small areas, which would make it a bit of a challenge to do large areas. Square is usually pretty good at pushing consoles to their limits though, so who know what we might see in the expansion.
    (0)

  5. #5
    Player
    Warlyx's Avatar
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    May 2011
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    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i see nothing wrong with the actual size of the maps, they doesnt feel "small" at all.

    I prefer cool designed zones over lots of emptyness...
    (1)

  6. #6
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by StrejdaTom View Post
    They gave PS4 upgrade from PS3 for free. I have also heard that they are planning to make better water effects and add new HQ textures. It kinda feels that one day they will stop caring about PS3 players and I hope for that.
    it was said that they can't promise to support ps3 after the first expansion.
    (0)

  7. #7
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by StrejdaTom View Post
    They gave PS4 upgrade from PS3 for free. I have also heard that they are planning to make better water effects and add new HQ textures. It kinda feels that one day they will stop caring about PS3 players and I hope for that.

    Well at the end of the day marketing rules supreme.


    If there are....


    1,000,000 subscriptions and;

    500,000 are PC

    300,000 are PS4

    200,000 are PS3


    You're not going to cut out that substantial number until it drops to the point where you'd feel it was justifiable as 'redundant hardware'.




    Nothing would be worse than cutting it off too early with tens of thousands of players who enjoy the game on PS3 then suddenly loose access. It'll have to be planned WAY in advance.


    Quote Originally Posted by Munba View Post
    So true... i hope with directx11 they'll have the possibility to add some 'physic' waves on the ocean and change the water surface in a 'dynamic' one.


    - They should add more natural caves (also small) around as well.
    A DirectX 11 client is already in the worlds along with a set of high-resolution and uncompressed texture options, there's a huge list (which I'm sick of posting at this point) of potential things they could add to the game (some of which were possible in DX9).

    One of the things they're not likely to add just yet however is more complex physical simulations. Currently simple physics exist in the game for cloth/hair and accessories/enemy mobs.

    It's not going to be an easy task to implement new physics to the game with the PS3 client still floating around, that would require a seperate check to be added to see "Are they on PS3, if so disable [x]".
    So for now it's easier to just leave it out.

    They discussed adding these sorts of details after the PS3 drops.

    Quote Originally Posted by Bluevann View Post
    I'd like to add.. give the sea some damn effects! Seriously, no matter what weather is up, be it fair, windy, or a thunderstorm, the sea is always as flat as pool of olive oil. Even in cutscenes with ships, the sea is yet still and unmoving, with only a "rippling water" effect at the edges of the ship happening. I want to see big raging waves during storms, and maybe even some random animations like the whales and dolphins on the FFXI ferry/manaclipper rides!
    Not sure why they didn't add this, there's some VERY low gemoetry solutions to make waves in the sea, it's really not that difficult at a minimal performance cost, but I'd wager yet again "If we can't implement it on the PS3, its best just to wait".
    (0)
    Last edited by Shioban; 09-10-2014 at 06:47 AM.

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Shioban View Post
    Not sure why they didn't add this, there's some VERY low gemoetry solutions to make waves in the sea, it's really not that difficult at a minimal performance cost, but I'd wager yet again "If we can't implement it on the PS3, its best just to wait".
    It has to be on the to do list lol. Personally hoping that when Yoshida was talking about how Water was one of the bigger differences to notice (in the DX11 update) that they were talking about some sort of tessellation/displacement (I know those are not exclusive to DX11, just helped a little).

    I noticed you visited the aesthetican.. :P
    (0)
    Last edited by Shougun; 09-10-2014 at 09:27 AM.