


They gave PS4 upgrade from PS3 for free. I have also heard that they are planning to make better water effects and add new HQ textures. It kinda feels that one day they will stop caring about PS3 players and I hope for that.
Last edited by StrejdaTom; 09-03-2014 at 11:54 PM.


If I remember right, they already announced that the expansion will support the PS3, so it'll be at least a few more years before they drop PS3 support. They are working on a DirectX11 client though, which may come with higher resolution textures, but they won't be adding features to 1 client that could give that client an advantage over another client that can't support that feature.



But there still must be a way to do bigger locations. Maybe force lower details on PS3 in that loc, like no grass and clutters.If I remember right, they already announced that the expansion will support the PS3, so it'll be at least a few more years before they drop PS3 support. They are working on a DirectX11 client though, which may come with higher resolution textures, but they won't be adding features to 1 client that could give that client an advantage over another client that can't support that feature.


Technically the PS3 can handle large areas, but the engine for ARR might have been designed around small areas, which would make it a bit of a challenge to do large areas. Square is usually pretty good at pushing consoles to their limits though, so who know what we might see in the expansion.
i see nothing wrong with the actual size of the maps, they doesnt feel "small" at all.
I prefer cool designed zones over lots of emptyness...


it was said that they can't promise to support ps3 after the first expansion.
Well at the end of the day marketing rules supreme.
If there are....
1,000,000 subscriptions and;
500,000 are PC
300,000 are PS4
200,000 are PS3
You're not going to cut out that substantial number until it drops to the point where you'd feel it was justifiable as 'redundant hardware'.
Nothing would be worse than cutting it off too early with tens of thousands of players who enjoy the game on PS3 then suddenly loose access. It'll have to be planned WAY in advance.
A DirectX 11 client is already in the worlds along with a set of high-resolution and uncompressed texture options, there's a huge list (which I'm sick of posting at this point) of potential things they could add to the game (some of which were possible in DX9).
One of the things they're not likely to add just yet however is more complex physical simulations. Currently simple physics exist in the game for cloth/hair and accessories/enemy mobs.
It's not going to be an easy task to implement new physics to the game with the PS3 client still floating around, that would require a seperate check to be added to see "Are they on PS3, if so disable [x]".
So for now it's easier to just leave it out.
They discussed adding these sorts of details after the PS3 drops.
Not sure why they didn't add this, there's some VERY low gemoetry solutions to make waves in the sea, it's really not that difficult at a minimal performance cost, but I'd wager yet again "If we can't implement it on the PS3, its best just to wait".I'd like to add.. give the sea some damn effects! Seriously, no matter what weather is up, be it fair, windy, or a thunderstorm, the sea is always as flat as pool of olive oil. Even in cutscenes with ships, the sea is yet still and unmoving, with only a "rippling water" effect at the edges of the ship happening. I want to see big raging waves during storms, and maybe even some random animations like the whales and dolphins on the FFXI ferry/manaclipper rides!
Last edited by Shioban; 09-10-2014 at 06:47 AM.





It has to be on the to do list lol. Personally hoping that when Yoshida was talking about how Water was one of the bigger differences to notice (in the DX11 update) that they were talking about some sort of tessellation/displacement (I know those are not exclusive to DX11, just helped a little).
I noticed you visited the aesthetican.. :P
Last edited by Shougun; 09-10-2014 at 09:27 AM.
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