
I would 100% love open dungeons! That seems to be the best request and one of the most popular in the player community.


If I remember right, they already announced that the expansion will support the PS3, so it'll be at least a few more years before they drop PS3 support. They are working on a DirectX11 client though, which may come with higher resolution textures, but they won't be adding features to 1 client that could give that client an advantage over another client that can't support that feature.



But there still must be a way to do bigger locations. Maybe force lower details on PS3 in that loc, like no grass and clutters.If I remember right, they already announced that the expansion will support the PS3, so it'll be at least a few more years before they drop PS3 support. They are working on a DirectX11 client though, which may come with higher resolution textures, but they won't be adding features to 1 client that could give that client an advantage over another client that can't support that feature.


Technically the PS3 can handle large areas, but the engine for ARR might have been designed around small areas, which would make it a bit of a challenge to do large areas. Square is usually pretty good at pushing consoles to their limits though, so who know what we might see in the expansion.
i see nothing wrong with the actual size of the maps, they doesnt feel "small" at all.
I prefer cool designed zones over lots of emptyness...



Because then we would have a more diverse open world.
Not everything has to be small cramped areas and not everything has to be wide open plains, A mixture of both creates a more believable world. Couple this with open world dungeon-esque zones and we'll have an exciting world to explore that everyone can enjoy.



Sagolii Desert was a big let down when I first visited it. I was expecting a large expansive desert maybe with some hidden cave systems and ruins to explore. It turned out to be another very small area that you could explore in about 2 minutes.
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