
Originally Posted by
Amineri
Perhaps a more limited form of political system could work. Elections and voting .... well, that hardly works in the real world; it seems unlikely in a gameworld.
The first step to having a political system is creating a resource system ... and not just any resources, but resources needed on a larger-than-individual scale. The Grand Companies are being founded on just that principle. The efficient collection and distribution of resources in order to combat a significant threat. Clearly, Garlemald is technologically superior, and has a superior military. Thus the limited resources of the city-states have to be carefully marshaled to try and combat the threat.
I could see fortifications, siege engines, etc being made available. There are two ways to accomplish this: first, allow guilds (private companies) to create them -- second, have Grand Companies make them. Both options are viable and could co-exist (although likely the more game-effecting effects would have to reserved for the Grand Companies). Players can contribute materials and time to the Grand Companies to create these fortifications and siege engines, but how would they be deployed?
NOW we have a need for a political system. Distribution of scarce resources in service of the city-state. One idea occurs to me: Have two sets of members in a Grand Council (for each city-state). One set of members is drawn from the leadership of the private companies that have demonstrated service to the city-state. Another could be selected from the population in general (perhaps a lottery system, with ability to vote people out, or something similar).
The function of the Grand Council is to vote upon placement of fortifications and siege equipment to resist the Garlemald Empire's military advances. The devs would establish viable alternatives, they would be presented to the Council, discussion would take place, followed by a vote.
The result would then effect players' ability to fight in campaign-style battles against the Empire.
P.S. After I wrote this, it occurred to me that the beast tribes are another possible threat. Same concept could be applied there.