Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast
Results 111 to 120 of 131
  1. #111
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Dyne View Post
    But that's not your ideas isn't it? Exactly. All I had was the basic idea, and left it to someone else in the forums to add to it and make it deeper. That is called brainstorming. You were out of line for calling me "lazy" and expecting me to present the whole entire thing by myself. Even her ideas can still be expanded on by someone else, but it cannot be done with a bunch of negative nancies who all they do is say "no" all day.
    how can we know what you are proposing to the game if it isn't clear what it is? I could ask for tonberries to be included but there are many ways how. Beastman tribe with Seraph as its primal, tour guides traveling to new dungeons to pawn serivces, popular plush dolls in Ishgard...
    (0)

  2. #112
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    OP made me laugh~
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

  3. #113
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Gun_Anam View Post
    I hate the idea of any individual influencing my gameplay. I'm sure many others feel the same way.
    I completely understand where you are coming from. Unfortunately, the reality is that there are individuals that influence your game play, whether you like it or not. For one, Yoshi-P (the man!) is an individual that certainly has a big influence on our gameplay. Matsui is another. Perhaps that's not what you meant, however.

    For my part, I'm more comfortable with designers having a bigger influence, because the designers goal is to create a game that makes money -- ideally this comes about by making the game fun for the players, so their motivations line up nicely with mine. The issue I generally have with player control is that another player generally does NOT have the goal of making others' play experience better, but to have fun in their own right. And when their idea of fun is "mess with" other players ... well, that's when things tend to get ugly.
    (0)

  4. #114
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Flower View Post
    While it sounds nice and all the game wasn't really built for that lol.
    I agree. While it is kind of an interesting thought experiment, there would have to be a lot of steps in-between now and any sort of player-influenced political system. And the level of effort may well not be worth the risk or investment by SE and the design team.

    Probably what it will boil down to is this : how many players can enjoy a political system? By definition, not very many, so it would intrinsically be content designed for the few. Adding the risk that it could harm the play of quite a few, and that it is a "sandbox-style" mechanic, it likely won't ever show in FFXIV.

    Dyne, you might check out Wakfu, one of the other SE MMO titles in development. They have multiple nations, player-elected governors, and laws that are set by the elected players. Might be your cup of tea.
    (0)

  5. #115
    Player

    Join Date
    Mar 2011
    Posts
    837
    good luck...
    (0)

  6. #116
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    no thanks, how many people will try to become "president"? 1/3 of eorzea? how many publicity u will see? around 1000? and in the end, will win who have more friends or the biggest linkshell. I dont want a kid with nosense of economy to raise or down taxes, or decide about me.

    I am agree with idea of different NPC rulers (3 or 5) and we deciding who of them can rule every 3 months or something like it, every one with diferent taxs values, diferent systems to implement (a system to players vote what we want in the game)

    For example: Dev team want to know if we want Linkshell Houses/castles, 3 new dungeons, Personal Boats (and a huge sea map) to travel between citys or fishing in open sea, or to declare open war to Empire (with content for it) Each NPC could have one system, chocobo taxes and more attached to him, and players to vote their best choice.

    Then dev team can work on that system and start to implement it before 3 months. That much better than a kid being ruler of us coz he have larger LS supporting him.
    (0)

  7. #117
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    The only problem I have with this system is the fact that if it was implemented I would be the leader of my server every voting cycle, even if I don't want to be. That is a lot of pressure and all I really want to do is play the game without that burden. I guess thats just the downside of having such an amazing personality.
    (1)

  8. #118
    Player
    Join Date
    Mar 2011
    Posts
    588
    This isn't wokfu... -_- No thanks to any of this nonsense.
    (1)

  9. #119
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    And I want to be a ruler of a world and be rich as hell. No thank you, I found this mispleasing in other mmorpgs I played. Just work hard as the others do.
    (0)

  10. #120
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    So TERA announces a political system and you're suggesting it for FFXIV before their system is presented to the players? That'll work. Forget a political system. I want drug rings where players smuggle in gysahl greens, erm.... that players "feed to chocobos" *wink wink*! Or introduce the Eorzea mafia. They'll need to implement gun first though.
    (2)

Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast

Tags for this Thread