Probably been stated but the number 1 issue with this is:
The person left because they didn't get their drop or got their drop.
I join in Progress, except the loot I wanted was the boss you just defeated, meaning it doesn't actually help in that way![]()
Ok, I'm lost..is this about people who leaves a dungeon or a raid right after they get their loot? Or upset about the chances of getting the loot because other people want it as well.


Not if the debuff for leaving a group early prevents you from getting seals, atma, and other rewards. Would stop people leaving mid dungeon for Rank S's as well. This way if someone rage quits a dungeon, they really do have to logoff and cool off for the time period since they won't get credit for anything during the time.
I suggested the same thing to some FC mates whilst we were doing ST the other day. The only drawback I can see is if you have an emergency or power cut but those occasions should be pretty rare. The only other issue I can think of is making sure people don't abuse votekick against the person who won, I guess maybe by not having it reveal who won the item until the end.
Think about it, nobody wants to die, there's rules to this game son, I'm justified.

that would completely destroy any reason to join the instance at all. people pay to play, you pay for me, you can tell me what i can and cant do, dont punish me when i dont play the way you want me to. thats an even harsher and unreasonable punishment than the OP.Not if the debuff for leaving a group early prevents you from getting seals, atma, and other rewards. Would stop people leaving mid dungeon for Rank S's as well. This way if someone rage quits a dungeon, they really do have to logoff and cool off for the time period since they won't get credit for anything during the time.
so, let me ask you, have you ever left any instance, for any reason?



You have over complicated a very simple statistical analysis. There are no ties or multiple wins. It does not matter if we are rolling out of 100, 1000, 10000000, or 10. Only one person can win in every scenario. If you are really bored please give me the analysis on how 2 + 2 does not equal 4. Show us how stupid we folk are.
Yes 7.5% is not a huge factor, it is still enough to frustrate a player.
In my understanding, some players believe the rewards for completion of the dungeon are insufficient compared to what can be gained in non-instanced content during the 30 minute penalty and so drop once they have gotten/failed to get the drop they seek rather than completing the dungeon. My question is what would be a sufficient reward for completion that would make those who would drop unwilling to do so?

someone has already given a decent solution. up the soldiery reward. its a long dungeon, and aside from the 1 piece of loot, its not rewarding at all. someone suggested 75 soldiery upon completion. that might be a tad much, maybe 50. it outdoes thehunt, if you get the gear. on its own, it wouldnt be a practial way to cap on soldiery, as i could hunt and craft between said hunts, and cap sol, while ST would just be doing pointless fights. it would be more rewarding for people to finish, and it would be with the soldiery. some peoplke are still going to leave, but thats on them.In my understanding, some players believe the rewards for completion of the dungeon are insufficient compared to what can be gained in non-instanced content during the 30 minute penalty and so drop once they have gotten/failed to get the drop they seek rather than completing the dungeon. My question is what would be a sufficient reward for completion that would make those who would drop unwilling to do so?


When I killed the last boss. Sure.that would completely destroy any reason to join the instance at all. people pay to play, you pay for me, you can tell me what i can and cant do, dont punish me when i dont play the way you want me to. thats an even harsher and unreasonable punishment than the OP.
so, let me ask you, have you ever left any instance, for any reason?
You get to play how you wish, when you solo. When you group up with 3 or 7 other players, you make a commitment to them. The penalty exists for that reason. The penalty just isn't harsh enough to actually work.
You're free to make a new character and play that while the debuff runs though. That way you can play your way.



By 'fair ground' you mean the people that exit the dungeon before finishing vs the ones who stay and finish the dungeon?
Let's call it what it is, this whole mess is caused by the Duty Finder. Before the DF, you didn't pull a douche move or no one partied with you anymore. Stuff like this didn't happen on a regular basis.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



