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  1. #71
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Loody View Post
    This is precisely why it's not a selfish move.
    Probably been stated but the number 1 issue with this is:

    The person left because they didn't get their drop or got their drop.
    I join in Progress, except the loot I wanted was the boss you just defeated, meaning it doesn't actually help in that way
    (2)

  2. #72
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Sohee Kim
    World
    Balmung
    Main Class
    Dancer Lv 91
    Ok, I'm lost..is this about people who leaves a dungeon or a raid right after they get their loot? Or upset about the chances of getting the loot because other people want it as well.
    (0)

  3. #73
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Makado View Post
    The 30 minutes is fair. Even if you made it 10 hours people would just do it and go do something else. You can hunt, do Atma, craft, beast dailies...we don't need people making topics whining because they lost a piece of loot. Everyone has to deal with the same thing.
    Not if the debuff for leaving a group early prevents you from getting seals, atma, and other rewards. Would stop people leaving mid dungeon for Rank S's as well. This way if someone rage quits a dungeon, they really do have to logoff and cool off for the time period since they won't get credit for anything during the time.
    (6)

  4. #74
    Player
    SgtPepperUK's Avatar
    Join Date
    Aug 2013
    Posts
    162
    Character
    Freya Pendragon
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MageBlack View Post
    Make it so you Win your roll at the time of drop but you do not obtain your item until you exit the dungeon properly. Either through exit at the end of the run or by a vote abandon.
    I suggested the same thing to some FC mates whilst we were doing ST the other day. The only drawback I can see is if you have an emergency or power cut but those occasions should be pretty rare. The only other issue I can think of is making sure people don't abuse votekick against the person who won, I guess maybe by not having it reveal who won the item until the end.
    (0)
    Think about it, nobody wants to die, there's rules to this game son, I'm justified.

  5. #75
    Player
    monochromicorn's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    579
    Character
    Rika Shinozaki'
    World
    Excalibur
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by Kaethra View Post
    Not if the debuff for leaving a group early prevents you from getting seals, atma, and other rewards. Would stop people leaving mid dungeon for Rank S's as well. This way if someone rage quits a dungeon, they really do have to logoff and cool off for the time period since they won't get credit for anything during the time.
    that would completely destroy any reason to join the instance at all. people pay to play, you pay for me, you can tell me what i can and cant do, dont punish me when i dont play the way you want me to. thats an even harsher and unreasonable punishment than the OP.

    so, let me ask you, have you ever left any instance, for any reason?
    (1)

  6. #76
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Niamh_Rillemaugh View Post
    Thanks for playing, but I decided to do the math myself,


    /snip rabble

    )
    You have over complicated a very simple statistical analysis. There are no ties or multiple wins. It does not matter if we are rolling out of 100, 1000, 10000000, or 10. Only one person can win in every scenario. If you are really bored please give me the analysis on how 2 + 2 does not equal 4. Show us how stupid we folk are.

    Yes 7.5% is not a huge factor, it is still enough to frustrate a player.
    (0)

  7. #77
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    In my understanding, some players believe the rewards for completion of the dungeon are insufficient compared to what can be gained in non-instanced content during the 30 minute penalty and so drop once they have gotten/failed to get the drop they seek rather than completing the dungeon. My question is what would be a sufficient reward for completion that would make those who would drop unwilling to do so?
    (0)

  8. #78
    Player
    monochromicorn's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    579
    Character
    Rika Shinozaki'
    World
    Excalibur
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by Ultimatecalibur View Post
    In my understanding, some players believe the rewards for completion of the dungeon are insufficient compared to what can be gained in non-instanced content during the 30 minute penalty and so drop once they have gotten/failed to get the drop they seek rather than completing the dungeon. My question is what would be a sufficient reward for completion that would make those who would drop unwilling to do so?
    someone has already given a decent solution. up the soldiery reward. its a long dungeon, and aside from the 1 piece of loot, its not rewarding at all. someone suggested 75 soldiery upon completion. that might be a tad much, maybe 50. it outdoes thehunt, if you get the gear. on its own, it wouldnt be a practial way to cap on soldiery, as i could hunt and craft between said hunts, and cap sol, while ST would just be doing pointless fights. it would be more rewarding for people to finish, and it would be with the soldiery. some peoplke are still going to leave, but thats on them.
    (0)

  9. #79
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by monochromicorn View Post
    that would completely destroy any reason to join the instance at all. people pay to play, you pay for me, you can tell me what i can and cant do, dont punish me when i dont play the way you want me to. thats an even harsher and unreasonable punishment than the OP.

    so, let me ask you, have you ever left any instance, for any reason?
    When I killed the last boss. Sure.

    You get to play how you wish, when you solo. When you group up with 3 or 7 other players, you make a commitment to them. The penalty exists for that reason. The penalty just isn't harsh enough to actually work.

    You're free to make a new character and play that while the debuff runs though. That way you can play your way.
    (4)

  10. #80
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by chocomaid View Post
    but everyone is on fair ground on any loot, no one is more entitled to any loot.
    By 'fair ground' you mean the people that exit the dungeon before finishing vs the ones who stay and finish the dungeon?

    Let's call it what it is, this whole mess is caused by the Duty Finder. Before the DF, you didn't pull a douche move or no one partied with you anymore. Stuff like this didn't happen on a regular basis.
    (3)

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