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  1. #121
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Urthdigger View Post
    For ilvl 55, the armor tends to be much cheaper than the weapons due to speedrunners skipping the chests with parts in WP. Though, if more folks go there to SB they may grab the chests while killing all mobs and drive the price down.

    Though, you should keep your weapon as your endgame weapon anyway, since it's the most important piece of equipment and can drastically increase kill speed.
    Actually, that's the only good thing of SB there, even if it requires three runs... That often some dudes forget a coffer or two there and then after the run I go take it all. If I'm tanking, I try to avoid those coffers like if it would be a sure dead. (Call me greedy!)
    (1)

  2. #122
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60

    Dungeon Range Off?

    Hi All,

    I thought with the latest reports from everyone that Spiritbonding improved dramatically if you were fighting in a dungeon (or w/ mobs) within [Item Level -> through -10 to 15] of the Items you were Spiritbonding?

    I just ran a Dzemael Darkhold (which drops Item level 46+ items), with the Item Level 43+ Accessories (Zircon series of Earrings, Choker, etc.), and in 1 full run, I gained 19% Spiritbond only?

    From 0% -> 19% for all accessories (w/ a Spiritbond Potion no less).

    Am I doing something wrong?

    http://xivdb.com/?dungeon/13/Dzemael-Darkhold


    Thanks for the help!
    (1)

  3. #123
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Okay. This new spiritbonding is really really dumb.

    Why don't i70 items SB in Hullbreaker Isle, Tam-Tara (Hard), or Stone Vigil (Hard)?
    The minimum ilvl to enter those instances is 70 BUT i70 ITEMS DON'T SB THERE.

    Seriously what the eff? If you're going to create restrictions those restrictions should at least make sense.
    (1)

  4. #124
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by givemeraptors View Post
    Okay. This new spiritbonding is really really dumb.

    Why don't i70 items SB in Hullbreaker Isle, Tam-Tara (Hard), or Stone Vigil (Hard)?
    The minimum ilvl to enter those instances is 70 BUT i70 ITEMS DON'T SB THERE.

    Seriously what the eff? If you're going to create restrictions those restrictions should at least make sense.
    That's because it's not based on the ilvl to enter.
    (2)

  5. #125
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ispano View Post
    That's because it's not based on the ilvl to enter.
    Thank you Captain Obvious.

    My point was that this makes it quite a stupid system. Why are we being penalized for entering a duty at the appropriate level when that was the entire reason spiritbonding was redone in the first place! Literally, yes literally, that makes no sense.

    EDIT: I mean, I shouldn't get irritated with you. It's just stupid that I have to waste several hours queuing for and running high level dungeons to finish spiritbonding an old pair of Vanya Crakows I have (which now don't even give me a guaranteed IV materia). I just want to smack someone in the face.
    (2)
    Last edited by givemeraptors; 09-04-2014 at 07:08 AM.

  6. #126
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Think about it for a moment. ilvl to enter is the BARE minimum. Meaning if everyone was there in that level of gear, you might have issues if people aren't playing well. It stands to better reason that the hidden level of the mobs is higher than that. Possibly closer to the gear it drops, or even something else entirely.
    (0)

  7. #127
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ispano View Post
    Think about it for a moment. ilvl to enter is the BARE minimum. Meaning if everyone was there in that level of gear, you might have issues if people aren't playing well. It stands to better reason that the hidden level of the mobs is higher than that. Possibly closer to the gear it drops, or even something else entirely.
    Except that SE is the one that created the minimum ilvl in the first place! Not to mention that people have been complaining about the minimum ilvl since Haukke HM and pre-nerf Titan HM but that wasn't the reason the change was made. Player skill has nothing to do with it.

    Direct quote from the patch notes:

    "In order to address the issue of players undertaking a duty and then equipping gear lower than the required item level for the purpose of spirit bonding, the following adjustments have been made:"

    So exactly what is inappropriate about gear that meets the required ilvl for the instance? If SE decided to base it on mob level when the level of those mobs was high enough to prevent spiritbonding at the minimum ilvl to enter the instance that- again- makes no sense. Now we have this penalty for NOT overgearing dungeons, that's totally ridiculous.
    (1)

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