Quote Originally Posted by BobbinT View Post
I do know that. Just because new game has more works in graphical department, doesn't mean you can underestimate the older ones. You sure that XI stuff are less than XIV
I'm 100% positive that FFXI has a lot less detail than FFXIV yes. In fact, FFXI's model are very low poly, but very well crafted, and in general very well animated and textured. That makes the models look much more detailed than they really are. Of course, there are more people working on FFXIV, so they can compensate a bit there.



Quote Originally Posted by ZReport View Post
Though you are correct, you shouldn't see it completely this way. After all, Wada and Yoshi-P threw an untold amount of money at the project to revive it from the mess that 1.0 was. Though money is an issue (as any project manager would want to stay on budget), it's not really the problem they face in development.

Last time they spoke about the workflow, they had 200+ people working on ARR. They have the manpower. However, what they don't have is time. They've set up a strict schedule for planning out content across patches, so it usually leaves them very little time to add extra things, unless of course it was already part of the plan or a small change that can be thrown in at the last minute. Remember, Yoshi-P made a promise to the players that they would ensure getting out major content patches on time every 2-3 months, with a couple of minor patches in-between, they are simply following through on that promise.

They also of course, have to compensate people working on the project so you have to look at it in terms of budgeting for every task they work on.

Despite this, they've already announced plans for more collaboration events in the future with one coming up soon. A Shantoto continuation event was already hinted at as well.

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The older collaboration events are already old assets that were created for FFXIV, so it would be as easy as readding them (or activating) in game.
True, but in most cases with games, including MMO's, is that once they're done, a good number of the staff gets reassigned to other projects. They might have had 200+ people working on the ARR, but there is a fair chance quite a few of those are now assigned to other games, either temporarily or permanently. That is especially true for non-lead modellers, animators, texture artists etc.

They do of course have a schedule to work with, and I believe they have a schedule reaching quite a bit into the future already. But the whole hunt system wasn't part of any schedule, and not really a last-minute addition. Of course, you could discuss endlessly on whether or not the hunt is a good example considering it's implementation might not have been the best, but still. That's more the exception to the rule though