The game got released on the PS4 after all these events have passed. They are just back to give all those new players a chance at them.
The game got released on the PS4 after all these events have passed. They are just back to give all those new players a chance at them.
I do know that. Just because new game has more works in graphical department, doesn't mean you can underestimate the older ones. You sure that XI stuff are less than XIV?FFXI still looks good yes, but that doesn't mean XIV isn't a LOT more work to create content for.. The models have far more polygons than those in FFXI, which generally takes longer to model. Animation also takes longer because there's a lot more weighting that needs to be done. UVmapping and textures also tend to take longer the more detail you have.
Modern games are just a TON more work than older ones, and cost a TON more money. So unless everyone feels like playing twice the sub cost, it's kinda hard for Square to hire enough people to get everything done really. It's not that they wouldn't want to do more unique events and release more content faster, it's that it's financially not really doable at this point.
You kinda missing the point here. I'm not even against old content being replayed again. In fact, I already said in my 1st post that XI event still has the quest from 1st one, and even add new quest too."Oh no, new players get access to events I already did." Seriously, listen to yourself! You make like this is a bad thing. This is a good thing, the events had alot of stuff in them that alot of new players have been wanting. Let them have a crack at these events, all it's going to do is even the field and that is never a bad thing.
My point is: where's the continuation? Again, I'm pretty sure that Shantoto event does suggest a continuation, which led me to dismay that the second event are basically same as 1st one. At least XI has sequels on those events.
I didn't even complain on that XIII event that's currently underway, nor do I care since it's sort off different collaboration event. But if I may, I do also wish there's more to those event too. Again, not my concern here. lol
Last edited by BobbinT; 09-03-2014 at 03:38 AM.
Though you are correct, you shouldn't see it completely this way. After all, Wada and Yoshi-P threw an untold amount of money at the project to revive it from the mess that 1.0 was. Though money is an issue (as any project manager would want to stay on budget), it's not really the problem they face in development.FFXI still looks good yes, but that doesn't mean XIV isn't a LOT more work to create content for.. The models have far more polygons than those in FFXI, which generally takes longer to model. Animation also takes longer because there's a lot more weighting that needs to be done. UVmapping and textures also tend to take longer the more detail you have.
Modern games are just a TON more work than older ones, and cost a TON more money. So unless everyone feels like playing twice the sub cost, it's kinda hard for Square to hire enough people to get everything done really. It's not that they wouldn't want to do more unique events and release more content faster, it's that it's financially not really doable at this point.
Last time they spoke about the workflow, they had 200+ people working on ARR. They have the manpower. However, what they don't have is time. They've set up a strict schedule for planning out content across patches, so it usually leaves them very little time to add extra things, unless of course it was already part of the plan or a small change that can be thrown in at the last minute. Remember, Yoshi-P made a promise to the players that they would ensure getting out major content patches on time every 2-3 months, with a couple of minor patches in-between, they are simply following through on that promise.
They also of course, have to compensate people working on the project so you have to look at it in terms of budgeting for every task they work on.
Despite this, they've already announced plans for more collaboration events in the future with one coming up soon. A Shantoto continuation event was already hinted at as well.
---
The older collaboration events are already old assets that were created for FFXIV, so it would be as easy as readding them (or activating) in game.
Last edited by ZReport; 09-03-2014 at 10:26 PM.
I'm 100% positive that FFXI has a lot less detail than FFXIV yes. In fact, FFXI's model are very low poly, but very well crafted, and in general very well animated and textured. That makes the models look much more detailed than they really are. Of course, there are more people working on FFXIV, so they can compensate a bit there.
True, but in most cases with games, including MMO's, is that once they're done, a good number of the staff gets reassigned to other projects. They might have had 200+ people working on the ARR, but there is a fair chance quite a few of those are now assigned to other games, either temporarily or permanently. That is especially true for non-lead modellers, animators, texture artists etc.Though you are correct, you shouldn't see it completely this way. After all, Wada and Yoshi-P threw an untold amount of money at the project to revive it from the mess that 1.0 was. Though money is an issue (as any project manager would want to stay on budget), it's not really the problem they face in development.
Last time they spoke about the workflow, they had 200+ people working on ARR. They have the manpower. However, what they don't have is time. They've set up a strict schedule for planning out content across patches, so it usually leaves them very little time to add extra things, unless of course it was already part of the plan or a small change that can be thrown in at the last minute. Remember, Yoshi-P made a promise to the players that they would ensure getting out major content patches on time every 2-3 months, with a couple of minor patches in-between, they are simply following through on that promise.
They also of course, have to compensate people working on the project so you have to look at it in terms of budgeting for every task they work on.
Despite this, they've already announced plans for more collaboration events in the future with one coming up soon. A Shantoto continuation event was already hinted at as well.
---
The older collaboration events are already old assets that were created for FFXIV, so it would be as easy as readding them (or activating) in game.
They do of course have a schedule to work with, and I believe they have a schedule reaching quite a bit into the future already. But the whole hunt system wasn't part of any schedule, and not really a last-minute addition. Of course, you could discuss endlessly on whether or not the hunt is a good example considering it's implementation might not have been the best, but still. That's more the exception to the rule though
I'm talking more than just graphic department... ^^;I'm 100% positive that FFXI has a lot less detail than FFXIV yes. In fact, FFXI's model are very low poly, but very well crafted, and in general very well animated and textured. That makes the models look much more detailed than they really are. Of course, there are more people working on FFXIV, so they can compensate a bit there.
You can try to say this is the case, but XI's team has monthly updates meaning they're actually far more busier and with less people and still had time to at least change up the same event slightly.
It really...really doesn't. They're not making everything from scratch each time - It's essentially the same assets already created which already significantly cuts down development time on doing something such as seasonal events. You also have to remember there's multiple teams for a reason in game development.Also, because FFXIV is a LOT more detailed (graphically) than FFXI, it also takes a LOT more time to create new content.
Actually, there's more detail in FFXI even in area design in some aspects than there is in XIV at present time - Heck there's even different animations for races and genders, even down to some weaponskill graphics. Graphics aren't everything and aren't really an argument point, since most newer engines are designed not to just make prettier graphics, but to make development in every other area more optimized and allow you to do more.
Last edited by Tupsi; 09-03-2014 at 11:03 PM.
I'm talking details in the various models... Character models in FFXIV are far more detailed than FFXI, which means they take longer to create, animate, map, and texture. Same goes for the maps, they have a lot more detail actually modelled in them rather than rely purely on the textures to simulate detail. All the buildings and everything also have a much higher polycount.
In FFXI they spent more time on making area's look like they might actually exist in RL, because creating all the assets themselves took less time. Of course modern engines and tools greatly help with creating zones and reusing assets and whatnot, but creating the initial assets still takes a lot more time in FFXIV than it did in FFXI. If you look at the original Everquest, there was only 1 guy who modelled all the character models, that's just not doable with modern graphical standards within a reasonable timeframe. Graphics definitely aren't everything, but releasing an MMO with the graphics like FFXI today would mean an almost certain failure. And graphics definitely are the most time consuming part of any modern 3D game.
That said, they could've change the events up a little bit without it taking up much time and resources, but you also have to consider that initially they weren't planning on every brining the events back, and they only did so because a lot of people wanted a shot at getting things like the Shantotto minion and Lightning's hairstyle.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.