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  1. #3521
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Waiting 1-2 sec before you start your rotation is less of a loss than waiting during it for your tank to get aggro back.

    Tbh it's probably your tank..even on t9 golems I hit the green one straight away with HT to get it in and my tank has no problems with aggro.

    I don't understand why you want to be at the boss before your tank lol..just run in slightly behind them..then you can save gap closers for more important things
    (3)

  2. #3522
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    I just use Spineshatter to get to the boss immediately after the tank pulls, much like MNKs use Shoulder Tackle. It's a slight training dummy DPS loss since it isn't buffed by HT or B4B or IR but it's far better than spending 1-2 extra seconds walking to the boss. Elusive would be better but I find it hard to aim perfectly and more prone to error.
    (0)

  3. #3523
    Player
    CesarLongsword's Avatar
    Join Date
    Jun 2014
    Posts
    20
    Character
    Cesar Longsword
    World
    Leviathan
    Main Class
    Lancer Lv 50
    hmmm... well as for saving gap closers for more important things, if you elusive in it should be up by the time you hit golems. dont believe there is any need for it in the first phase?

    also i believe golems dont move for the first 1-2ish secs so yea i can get HT in then. i mean initial pull on nael
    (0)

  4. #3524
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by CesarLongsword View Post
    hmmm... well as for saving gap closers for more important things, if you elusive in it should be up by the time you hit golems. dont believe there is any need for it in the first phase?

    also i believe golems dont move for the first 1-2ish secs so yea i can get HT in then. i mean initial pull on nael
    oh there is, when u got thermionic on urself, u can reverse elusive (assuming u save spine shatters after stream > dive)
    (0)

  5. #3525
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sleigh View Post
    I just use Spineshatter to get to the boss immediately after the tank pulls, much like MNKs use Shoulder Tackle. It's a slight training dummy DPS loss since it isn't buffed by HT or B4B or IR but it's far better than spending 1-2 extra seconds walking to the boss. Elusive would be better but I find it hard to aim perfectly and more prone to error.
    Lolwut all jumps including spine shatter do affected by buffs, full buffed spine shatter is much more DPS than 1-2s waiting dps loss window lol
    (0)

  6. #3526
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    I use all my jumps in p1..when she moves away for chariot you can jump over..finish your combo and jump back (ssd will be up for the 2nd chariot so with dfd on cooldown you can use EJ).

    How are you losing time running to the boss at the start..if you run with your tank you start hitting as soon as he pulls..its useful yeah if you were half asleep and your tank has run off and you need to get there fast but I wouldn't use it as a staple starting move
    (0)

  7. #3527
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Empressia View Post
    Lolwut all jumps including spine shatter do affected by buffs, full buffed spine shatter is much more DPS than 1-2s waiting dps loss window lol
    You gain about 220ish damage (not DPS) going from naked Spineshatter to fully buffed (not Power Surged but that's for Jump). This is very low compared to a DRG's DPS, roughly 450 sustained DPS at the same gear level you gain 220ish damage. For reference, you have to make it to the boss and be ready to attack via walking/Elusive Jump at most half a second later than raw Spineshatter lets you attack, after the boss is pulled, otherwise Spineshatter is better used as a gap closer than DPS.

    It could well be roughly the same speed to walk up. From my experience it isn't as quick to walk up and HT as it is to Spineshatter after Lob/Tomahawk, even with knowledge of when the tank will pull (I beat the tank to the boss with Spine after Lob/Tomahawk, I can't ever beat them to the boss via walking AFAIK), but YMMV. However, 1-2 seconds of not attacking is far less damage than the difference between pre-buff Spineshatter and buffed Spineshatter, not to mention holding back Disembowel from the party's BRD(s).
    (2)
    Last edited by Sleigh; 09-04-2014 at 07:33 AM.

  8. #3528
    Player
    KeluBehemoth's Avatar
    Join Date
    Nov 2013
    Posts
    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60
    All of the technical jargon aside. This rotation is similar yet very different from my own. This rotation looks like it's reapplying Heavy Thrust prior to it running out.

    My own rotation ensures that every first rotation of two I have full use of GCD abilities an every first rotation of four I have my buffs.

    HT, Leg sweep, ID, (BFB), Dis, (Internal Release), CT, (Power Surge), Jump, Phelm, Fracture, Dragon Dive, TT, VT, (Life Surge), FT, (Spineshatter).

    Second run through usually able to fit another Leg sweep and Jump in there as well.

    I don't understand the purpose in the OPs rotation of repeating the FT combo twice.

    I also note a lack of fracture.

    Just my two cents. I can't find any way to improve my rotation as all of my GCDs for perfectly and all of my buffs/Debuffs are applied/reapplied the second they run out.
    (0)

  9. #3529
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by KeluBehemoth View Post
    All of the technical jargon aside. This rotation is similar yet very different from my own. This rotation looks like it's reapplying Heavy Thrust prior to it running out.

    My own rotation ensures that every first rotation of two I have full use of GCD abilities an every first rotation of four I have my buffs.

    HT, Leg sweep, ID, (BFB), Dis, (Internal Release), CT, (Power Surge), Jump, Phelm, Fracture, Dragon Dive, TT, VT, (Life Surge), FT, (Spineshatter).

    Second run through usually able to fit another Leg sweep and Jump in there as well.

    I don't understand the purpose in the OPs rotation of repeating the FT combo twice.

    I also note a lack of fracture.

    Just my two cents. I can't find any way to improve my rotation as all of my GCDs for perfectly and all of my buffs/Debuffs are applied/reapplied the second they run out.
    Fracture is very bad, TP wise, rotation wise, and DPS wise. 220 potency is worse than the average or straight up potency of every other GCD used in rotations, including FT combo (which is 226 potency per GCD before even factoring the Disembowel debuff, which doesn't benefit Fracture). It's more or less useless rotation wise currently.

    There are 2 FT combos per CT combo because that's basically the duration of CT, 3 combos, and to do CT any earlier than 3 full combos is to clip the DoT needlessly and is a DPS loss. Not counting the DoT, CT combo is 600 potency thus worse than FT combo, so you're basically working around the DoT portion and maximizing its damage. CT > FT > FT happens to perfectly work around this.

    You should just start using the OP's rotation. It's more DPS and smoother than what you've posted, especially combining Jump with Power Surge between GCDs.
    (0)

  10. #3530
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Empressia View Post
    23 STR equals to 69 DET, 100 crit rating equals to 6.97% crit chance (not to mention crit hard cap is around 25% theoritically and 20% realistically), seems not worthed it
    I was wondering about this, so critical ratings hard cap? My other class has about. 590 crit rating. If those numbers are true that crit is worthless after about 400?
    (0)

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