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  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Empressia View Post
    Lolwut all jumps including spine shatter do affected by buffs, full buffed spine shatter is much more DPS than 1-2s waiting dps loss window lol
    You gain about 220ish damage (not DPS) going from naked Spineshatter to fully buffed (not Power Surged but that's for Jump). This is very low compared to a DRG's DPS, roughly 450 sustained DPS at the same gear level you gain 220ish damage. For reference, you have to make it to the boss and be ready to attack via walking/Elusive Jump at most half a second later than raw Spineshatter lets you attack, after the boss is pulled, otherwise Spineshatter is better used as a gap closer than DPS.

    It could well be roughly the same speed to walk up. From my experience it isn't as quick to walk up and HT as it is to Spineshatter after Lob/Tomahawk, even with knowledge of when the tank will pull (I beat the tank to the boss with Spine after Lob/Tomahawk, I can't ever beat them to the boss via walking AFAIK), but YMMV. However, 1-2 seconds of not attacking is far less damage than the difference between pre-buff Spineshatter and buffed Spineshatter, not to mention holding back Disembowel from the party's BRD(s).
    (2)
    Last edited by Sleigh; 09-04-2014 at 07:33 AM.

  2. #2
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Sleigh View Post
    However, 1-2 seconds of not attacking is far less damage than the difference between pre-buff Spineshatter and buffed Spineshatter, not to mention holding back Disembowel from the party's BRD(s).
    1. Don't see why you need to hold back 1-2 seconds, just HT the moment you are in position running in behind the tank, knowing that the tank is going to run through the target to the other side of the target reticule.

    2. Not factoring animation lock of SSD into your argument makes it weak, by comparing the "1-2 second delay" with "apparent" no delay
    (0)

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