Quote Originally Posted by Kallera View Post
Death penalties should be varying depending on the event you are doing, like have one penalty for dying while on a leve, another for dying in behest, another for dying while doing your own thing. also, you can vary the penalty depending on whether you are weakened or not, to dissuade people from zerging at 1/4 max hp.

The main issue is that if there is no risk to dying in the game, then the challenge dies with it, characters are not supposed to throw themselves into unconsciousness at the enemy without some payback. I know not everyone shares this opinion, but to me the games that made me want to do better are the ones where I know that I have a limited/no number of times to screw up.
why do people keep repeating no risk of dying = challenge dies?
why do people thinks guildleves WILL be the ONLY content?

i have better ideas for better challenge, harder content.. not some sp loss/penalty/etc