Couldn't have said it better. Death penalties do not make the game hard - hard content makes the game hard.
I don't understand this mentality of time sink = challenge. No. It isn't. Challenge is when you're fighting Rotface and he inflicts you with one of his abilities, that causes 6k dmg every second and reduces movement speed which you then need to run into a pool of slime to remove it (especially hard when you are a healer and you're inflicted with this).
SP/EXP loss upon death? No. Just no.
Go play WoW and try to kill Nefarian - then imagine if that was in FFXIV with XP/SP loss. You wouldn't be considering such an archaic mechanic.
I'm with you on this one. I really found it a bit confusing when nothing happened after death. Soooo.... So I lured the mobs that killed me to the area where I'll respawn. I got them down to 10% HP remaining. Resurrected right next to the mobs and finished them off while weakened because there is no death penalty. I'll be doing this in the future unless something changes which I hope something does.
Music at death, yes please.
Some kind of EXP or Skill decrease at death, yes please.
Equipment strength decrease, I'm not sure about this. I'm at 50% yes and 50% no.
Piracy
Took the words out of my mouth. I've been saying this for years. Now, I never did WoW endgame(didn't enjoy the game, even though it's a very quality game), but I've played enough games to realize that making me do something simple 10billion times is not hard, it's just boring and hard to keep yourself motivated to continue. One extremely difficult fight with a large chance of failure but great reward > mindless timesink grind.
Except you can't always do that as your abilities are barred after your second death, the first removing 50% of your HP and slowing stamina regen to a crawl... when was the last time you played?I'm with you on this one. I really found it a bit confusing when nothing happened after death. Soooo.... So I lured the mobs that killed me to the area where I'll respawn. I got them down to 10% HP remaining. Resurrected right next to the mobs and finished them off while weakened because there is no death penalty. I'll be doing this in the future unless something changes which I hope something does.
Music at death, yes please.
Some kind of EXP or Skill decrease at death, yes please.
Equipment strength decrease, I'm not sure about this. I'm at 50% yes and 50% no.
you cant do zombie tactic here, bc weakness effect stacks lol
A death penalty means nothing if you can't loose a level also.
The whole exp loss in FFXI would be a joke if you could not loose a level. The real punishment was loosing the level and all your shiny 75+ gear.
Unfortunately in this game it would not work since gear is not level restricted (or not yet) and loosing a level would not have such a drastic impact on your performance as it did in FFXI.
I have said it many times, learn from FFXI, there is no @#$% reason to re-invent the wheel.
SP/EXP loss - No. Time sink in a bad way.
Reason not to die - There is already, Weakness stack and you have 50% max HP each time, severely longer CD/casting and very slow Stamina regen. I don't see how that is not enough to hamper a difficult battle like an NM fight or a five star Mongrel pair. A tank's death while tanking those can pretty much mean a party wipe already. NM has 30 min timer to enrage/poof as well.
Equipment strength decrease - you meant Durability or Attributes? Durability loss, maybe. Attribute loss - will it be temporary or semi-permanent? At the moment if you switch gear during weakened, you do incur gear attribute loss temporarily (that strange status, remember? Current gear cause discomfort or something).
Could the penalty be a bit more rough? yea. Would i like to see sp loss included with it in this game? no.
But in all honesty loosing sp/xp is so light weight that its laughable. its not a penalty its just annoying and adds to the time sink.
I would take the late years of FFXI EXP loss
1-5 no penalty
2. 5-20 was like 100 exp
3 30-50 was 500
4 50-75 was 1k
then they added raise 1-3 @ 75 made you only loose 100 exp no mater what
also couldn't loose exp in BCNM area's missions etc only lost exp in open world. So in 2008 or when ever thay added exp loss was not an issue
I don't think gear durability loss is not harsh enough cause gil is just as easy to spend as it is to get so no point there to me.
I dont understand... why do we need to punish people so much that want to play a game? I thought the whole point of a game was to have fun and not be subjected to needless torture?I would take the late years of FFXI EXP loss
1-5 no penalty
2. 5-20 was like 100 exp
3 30-50 was 500
4 50-75 was 1k
then they added raise 1-3 @ 75 made you only loose 100 exp no mater what
also couldn't loose exp in BCNM area's missions etc only lost exp in open world. So in 2008 or when ever thay added exp loss was not an issue
I don't think gear durability loss is not harsh enough cause gil is just as easy to spend as it is to get so no point there to me.
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