Quote Originally Posted by rwyan View Post
That makes absolutely no sense. If players are already capable of running coil and are skilled at it, why lock them out? Why not resort to loot lockouts instead. There is a legitimate group of players who would love to run coil multiple times for both the challenge and the sake of running it with other friends/players/fc mates? Yes, this would mean more gear from coil would be trickling into the player base, but if these are skilled players that are capable of running it, why not? It would be understandable if said gear could be sold off into the economy... but it can't be.

Who cares if a smidge more % of players are running around with gear from coil. All it would hurt were players who use their Coil gear to judge their own epeen.
SE cares. I've said before in this and other threads, it doesn't matter if YOU care or not. They feel only a certain amount should be getting the gear while the content is relevant.

Also, they don't really want the lesser skilled to be overly relying on the highly skilled. Now some people here will say they don't mind carrying their lesser skilled friends and such, but that is not what SE wants.