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  1. #81
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    And again ppl don't play games for realism, they play to do thing you can't do in real life. If we could why play a game? jumping is actually great exercise. Why not think of said rare bunny hopper as just a guy who chose to randomly start working out.
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  2. #82
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    Ima guess you never played WoW or you would know jump had a reason Alot of areas required jump to reach. Or Perfect world international. where a mission was about double jumping and testing you for it. (this was fun)

    every video game adds jump with a purpose. there is no video game ever made where jump was added just for the sake of adding.

    If ffxiv gets a jump they will make a purose. stop looking at the now. Atm there is no reason to jump aport from enviroment hassles (which is still a good enough reason) but they can add a reason. which adds content, which this game lacks.
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  3. #83
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    Aldwin's Avatar
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    Quote Originally Posted by Kilta_Firelotus View Post
    And again ppl don't play games for realism, they play to do thing you can't do in real life. If we could why play a game? jumping is actually great exercise. Why not think of said rare bunny hopper as just a guy who chose to randomly start working out.
    Made me laugh.
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  4. #84
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    Quote Originally Posted by Aldwin View Post
    Made me laugh.
    I try
    I wonder how many ppl here would freak out over dcuo.
    omg flying breaky my "realism"we can't fly in real life....

    XD
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  5. #85
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    Tezz_Xivectro's Avatar
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    I'm not really in favor of jump as i don't care either way. However, there is still no good arguments as to why it shouldn't be in the game.

    All i see is: "It breaks immersion", "It looks stupid" or "You need a reason".

    It actually adds immersion. (Anyone who argues "well real life bla bla..." here is trolling or needs a reevaluation).

    Arguing "Looks" in a FANTASY mmo is lulz, not to mention there are FAR worse things that LOOK stupid that could be compared (Good animations are a cure for this, and dramatic jumps IS FINAL FANTASY-esque). If needed, SE could put limits if they had to.

    There are many ways to add a reason for jumping or simply not. Either way, its 2011 and the game shouldn't have to be subject to poor credibility just because someone finds out there is no jump (and there is a large majority who see things this way, sadly).


    I'm just waiting for a good reason not to add it. So far it seems to be a very small minority. Overall it seems more beneficial than detrimental though.
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  6. #86
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    Quote Originally Posted by Abriael View Post
    You seem to be quite confused about the difference between staged/directed acrobatics and random/ generic jumping.

    Luckily, at least from what Yoshida says, players will probably never be able to do the second. And boy, it's a good thing.
    Did you know, I actually pity this sentiment more than I abhor it?

    What you're saying is that you are fine to simply stand around, spectating NPCs doing amazing things and interacting with the world in a way we can only dream of etc etc, while personally using feeble controls and experiencing dull gameplay. If Final Fantasy took a cue from its own cutscenes and CG movies, then perhaps the gameplay wouldn't be so ... to use your own expression ... generic.

    Look, if you want random and generic, try running face first into a wall or getting stuck on a pebble.

    How is being given the freedom to interact with the world around you: random and generic? Being set upon a predetermined path in a fantasy MMO which is supposed to be about exploration, that's generic. Being limited to a passive observer instead of an actor in the world around you, that's generic. Running and walking everywhere without even the possibility of wondering what's "up there" because you know you'll never be able to reach anyway, that's generic.

    Ugh.
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  7. #87
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    http://www.youtube.com/watch?v=GE99Vs1dtLs

    Jumps being used tactically to take less damage and jump over things on the ground so I can get to the group faster and not take the long way around. Also a little bit of bunny hopping at the start to infuriate the morons that get angry at that. lol

    I've yet to hear a single argument that can say that its not a good gameplay element when done correctly and given a purpose. Instead of jumping for the sake of jumping.
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  8. #88
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    Abriael's Avatar
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    Quote Originally Posted by gifthorse View Post
    Did you know, I actually pity this sentiment more than I abhor it?
    Feel free.

    What you're saying is that you are fine to simply stand around, spectating NPCs doing amazing things and interacting with the world in a way we can only dream of etc etc, while personally using feeble controls and experiencing
    dull gameplay.
    That's according to you. If you think seeing idiots jumping around in areas that don't even warrant it is a way to avoid "dull" gameplay, sorry, but we'll have to agree to disagree.

    If Final Fantasy took a cue from its own cutscenes and CG movies, then perhaps the gameplay wouldn't be so ... to use your own expression ... generic.
    If Final Fantasy took a cue from it's own cutscenes and CG movies, it'll be the absolute opposite of what you advocate. You advocate "freedom", but those cutscenes look like that exactly because they are cutscenes, because each character is animated purposedly just for THAT action, in that moment of that movie, to interact with that specific elements around it.
    They are directed, and direction is exactly the opposite of freedom.

    Comparing a generic, random jump you'll find in every MMORPG to that kind of action is laughable at best.

    How is being given the freedom to interact with the world around you: random and generic?
    You're using "freedom to interact with the world" as a generic catchphrase to try and give solidity to your argument. The problem is that it doesn't fit it. Random jumping doesn't "interact with the world". A guy jumping in place or around for no reason interacts with nothing.
    To "interact with the world", there has to be something to interact with. In which case a limited, staged jumping function is much more appropriate, and guess what? It even allows for the fancy animations you like so much in cutscenes. See Final Fantasy XIII.

    Being set upon a predetermined path in a fantasy MMO which is supposed to be about exploration, that's generic. Being limited to a passive observer instead of an actor in the world around you, that's generic. Running and walking everywhere without even the possibility of wondering what's "up there" because you know you'll never be able to reach anyway, that's generic.
    It's funny how you advocate that jumping would single handedly free you from the "predetermined path" lol. There will always be predetermined paths in MMORPGs. There will be always be borders and areas that you aren't supposed to reach. Jumping will not fix that.

    And there's NO place random jumping can reach, that climbing and staged jumping can't. looking way less stupid.

    Sorry to burst a bubble.

    Quote Originally Posted by Kurokikaze View Post
    http://www.youtube.com/watch?v=GE99Vs1dtLs

    Jumps being used tactically to take less damage and jump over things on the ground so I can get to the group faster and not take the long way around. Also a little bit of bunny hopping at the start to infuriate the morons that get angry at that. lol

    I've yet to hear a single argument that can say that its not a good gameplay element when done correctly and given a purpose. Instead of jumping for the sake of jumping.
    Thanks for demonstrating once more that jumping in MMORPGs looks absolutely stupid (and for demonstrating to the ones blindly denying it that bunny hopping does exist).

    By the way, about jumping as a "gameplay element", you forget the simple fact that twitch is not a style of gameplay enjoyed by everyone in MMORPGs, quite the contrary. Considering the battle style in both FFXI and FFXIV, it's as far from twitch as humanly possible. So if you want a twitchy gameplay style, you might want to look for a game that actually fits it.

    TERA will be released soon, it actually looks quite good to the ones that enjoy that kind of gameplay. May want to try it.
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    Last edited by Abriael; 03-12-2011 at 02:19 AM.

  9. #89
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    Not enjoyed by everyone sure, but 12 million subscribers is nothing to scoff at. If FFXIV wants to come around they need to appeal to that audience. And I'm aware that it wouldn't work with our battle system which is why I would only want it if I can be proven wrong on that.

    No thanks, I'd rather take FFXIV and turn it into a good game. Something you don't seem to want to do since you're disillusioned and think that they game is end all be all.
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  10. #90
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    Abriael's Avatar
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    Quote Originally Posted by Kurokikaze View Post
    Not enjoyed by everyone sure, but 12 million subscribers is nothing to scoff at. If FFXIV wants to come around they need to appeal to that audience.
    You're skipping a link. Do you think that those "12 million" enjoy WoW just because they can jump? The vast majority of WoW players are super-casuals that don't even know the difference between twitchy gameplay and slower styles (since they never played another MMORPG).
    Assuming that any number of players enjoy a game for the same reason you enjoy it, or assuming automatically that you're in the majority without any kind of evidence is, I'm afraid, flawed logic.

    No thanks, I'd rather take FFXIV and turn it into a good game.
    Yeah, and allowing bunny hopping would magically turn FFXIV in't a good game right?
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    Last edited by Abriael; 03-12-2011 at 02:37 AM.

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