Quote Originally Posted by madolyn View Post
its hardly even casual now lol.
How so?

None of the relic quests involve thought, planning, coordination, a schedule, etc. They're done at your leisure ... which is the very definition of "casual".


Until you start seeing things like the relic quest-chain involving recent coil content pre-nerf, during the phase of gating and or where DF isn't available.. I just don't see how it's possible to view it any other way.

Eg, a player can jump ingame and work on their relic at any time that they please, for any duration of time. For content to be casual says nothing about its accessibility to time-constraint or whether or not people can finish it, JUST that anyone can work towards the goal.


SCOB is "not" casual. The reason it's not casual has nothing to do with "difficulty", yet rather due to the planning and coordination involved between players in setting up a team to tackle it. Difficulty is only related as a cause of such.