I'm currently using the UAT i110 weapon.
I've killed T9 9 times so far and not seen the BLM Staff drop.
If the relic update makes the relic better than HA weapons before I even get it, I'll be annoyed :P
I'm currently using the UAT i110 weapon.
I've killed T9 9 times so far and not seen the BLM Staff drop.
If the relic update makes the relic better than HA weapons before I even get it, I'll be annoyed :P
They'll probably both be iLvl.115, but with comparably different stats. For example, DRG Relic has a chunk load of accuracy, while non-Relics typically have a chunk load of Determination. Both Liberator and High Allagan Spear work this way.
(After looking at the High Allagan Spear's stats, all I can say is DO WANT)
The next update will be a carry-over from Novus. For example if you have picked Crit+Det, your upgraded relic will still be Crit+Det type weapon.They'll probably both be iLvl.115, but with comparably different stats. For example, DRG Relic has a chunk load of accuracy, while non-Relics typically have a chunk load of Determination. Both Liberator and High Allagan Spear work this way.
(After looking at the High Allagan Spear's stats, all I can say is DO WANT)
And thus if 2.38 does bring it to at least IL115, it will indeed be better than HA, if you built your Novus optimally.
I would be ok with going back to more skill based challenges for relics rather then grinds similar to how relics were when the quest started. Where you had to beat all the hard mode primals which weren't exactly easy when the game came out.
Personally I much rather have a quest line that requires beating all 4 bosses in 2nd coil (beat each 2nd coil boss with relic quest active get 4 key items turn them in to go from novus to 115 relic) and less super grind stuff. If you are good at boss fights you can get done in an hour, but if you aren't as skilled it could take longer.
I still have yet to see the HA sword drop from T9 because all we get or books and axes.
It would be a bit silly to require players to beat the coil parts; if they are going to the coil anyway, they might as well just roll for their HA weapons there and drop their relics.
I hope they add in speciality bonuses such as choose one or another option IE: Increase Jump damage by 25% or Decrease jump CD by 10 sec, you get the idea?
I just wish they would get away from the grind mentality and change their stance on the relic upgrades. These weapons were very useful and casual-friendly so many people were expecting to fall back on them but as mentioned the time investment is incredibly not-casual. I wish they would design it to take X amount of time but limiting it in that completing a step would have you wait until weekly reset or something until you could get to the next step, rather than what we have now where it takes X amount of time but only if you can log on every day and have 1-2 hours to devote to it and if you can't play a few times a week your progress slows down considerably.
It would be nice to do more fights like how we had to do hydra/chimera/primals and maybe unique fights for each weapon that act as some sort of test for the job in question. Nothing crazy difficult but something that would take most players some practice to get down. Gating us based on how many steps we can do in a certain amount of time but making those steps much shorter would probably allow for stuff like this to be more viable and allow normal people that can't play every single day a better chance at making reasonable progress.
It also has the added benefit of making it so that when more upgrades get added down the line and they need to nerf the quest so people can catch up more quickly they just have to alter the wait time between steps.
doing coil doesn't guarantee you the HA weapon you want and it can only be done once a week.
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