Page 23 of 25 FirstFirst ... 13 21 22 23 24 25 LastLast
Results 221 to 230 of 248
  1. #221
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by MageBlack View Post
    Also, regardless of any story limitations, ninjas and rogue players will be wandering the world. Trust me, they will be everywhere. I wonder how that will factor into the lore? Will SE block us from seeing any ninjas until we unlock that part of the story?
    this one is a bit... you must differenciate gameplay and story, here it's perfectly tie to the gameplay, it's like say, how explain that we can rekill Twintania when we have kill her already. the point it's, that the story is personal, what you unlock for character are your own progression, class, glamour, mount, gc, chocobo training,.... all of this are your personal progression. you are the hero of your own story.
    (0)

  2. #222
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by silentwindfr View Post
    if new player want to have acces to glamour, they need to get level 50, it's the same
    does glamour require you to level 2 classes to 50? no

    want to play monk? level it to 50
    want to play blm? level it to 50

    want to play ninja? level some other quest to 50, complete the main story, complete the after story up to 2.3 and THEN level nin to 50.

    not the same

    We will have far more class added, and don't hope, that they will make them a starting class.
    nope, I hope all new classes will be available starting classes.

    if they want to add new *jobs* that have more advanced unlock requirements but don't start at level 1, then sure. You don't have to start over after you unlock it.

    finally like i have said, it's not at us to decide where go the story, it's not at us to complain and want them to... simply create a story that can be ignored. soo far, all i see are complain that are empty, since from the 2.2 it was clear, that the class will be added throught story quest!

    anyway, if a new player want to play ninja, all i can say is: play the game and work for get it. since, SE don't tend to offer for nothing stuff (remember the relic?)
    In a sense we're providing feedback to SE.

    Lock rogue behind the main story? Risk turning new customers away
    Allow rogue as a starting class? Nobody will quit the game over this

    It doesn't seem like much of a choice but I suppose they can do whatever they want
    (0)

  3. #223
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by silentwindfr View Post
    this one is a bit... you must differenciate gameplay and story, here it's perfectly tie to the gameplay, it's like say, how explain that we can rekill Twintania when we have kill her already. the point it's, that the story is personal, what you unlock for character are your own progression, class, glamour, mount, gc, chocobo training,.... all of this are your personal progression. you are the hero of your own story.
    but, the same fights that we fought for/with/around the scions who claim to have never seen this fighting style before will end up seeing it, unless you go through the whole game without puging a single rogue or ninja. no matter what, there will be slight inconsistencies. I think all the MSQ have done is brought things into the world. the only way they could properly gate content to make the storyline 100% consistent is to completely gate players by locking doors behind them as well as locked doors in front of them.

    All of the comments in this thread are ALL pure conjecture at this point because NOT ONE OF US actually KNOW how they are doing it. But it is fun to discuss while we wait for the big reveal.
    (0)

  4. #224
    Player
    MirielleLavandre's Avatar
    Join Date
    Aug 2013
    Posts
    647
    Character
    Gabrielle Beausejour
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    Like most have said - everyone, including me, posting about this wouldn't really be affected if they decided to gate the job behind 2.3. Most of us have it done and, if anything, could finish up to 2.3 in a night. What the issue is are the new people who this new class and job could potentially bring in as paying customers. Gating it behind having a lvl 50 and done with 2.3 may not seem difficult to us, but as many have said, to a new player seeing a "you can't play the class you want until you level one you don't" looks bad. And in the end, think of it this way:

    Current player @ lvl 50 // would you quit the game if they release NIN and ROG playable to all new players at lvl 15 and 30 like all others? Probably not, regardless of lore.
    New player or considering // would you NOT BUY the game or subscribe if they don't let you play NIN @30. Quite possibly.

    Think of it from a business perspective, not a 'lore' or even 'RPG' perspective. For this or any MMO, if I saw a job I wanted to play, like stalker in Wildstar, but it required me to pretty much finish the game to even open up the class by playing a job I don't want to play, I'd never buy it. There are plenty of other MMOs out there. We are all looking at this from current players' perspectives. I believe SE looks at things from a 'let us try to get more paying customers' perspective. Now, if there ARE 50s who would quit the game should 'newbies' be allowed to play ROG/NIN, then I wonder if they are not the type who just hate letting others have things they think they had to 'work harder' for.
    (2)
    Last edited by MirielleLavandre; 08-29-2014 at 03:58 AM.

  5. #225
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    They can do both, allow new players to play NIN and keep it lore consistent by just re-working some cutscenes. Or having them trigger differently depending if you have NIN unlocked or not.
    Bad writting, bad narrative, bad cohesion is also bad for business.....GRRM's "A Song of Ice and Fire" didn't become what it is today by being full of plot holes and temporal paradox errors...
    (0)

  6. #226
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Unless one of SE's friendly staff (wink, wink, nudge, nudge) can/will clarify the issue, can we all just leave this as unresolved?

    FFXIV wouldn't be the first game to make players actually unlock a class, nor would it be the first to retcon/negate it's own story line. 2.4 is a few months down the road so we'll know then.

    Considering how easy it is to get to 50 on main story quests, side quests, the occasional dungeon, it wouldn't be that difficult for a brand new person to hit 50 before their free month expires. Chances are, if that person dislikes how the combat sytem, story, what ever works...that person won't stay just because of a certain class for much longer. However if the person enjoys many aspects of the game they'll keep playing to get that oh-so-desired ninja.


    Quote Originally Posted by Erudain View Post
    Bad writting, bad narrative, bad cohesion is also bad for business.....GRRM's "A Song of Ice and Fire" didn't become what it is today by being full of plot holes and temporal paradox errors...
    True for the books...HBO, though, seems to butcher modify plot as it sees fit.
    (0)

  7. #227
    Player
    Yamimarik's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,580
    Character
    Marik Destiel
    World
    Hyperion
    Main Class
    Summoner Lv 100
    I feel like this thread is just going in circles now, so I'm just going to repeat myself from my first post.
    Quote Originally Posted by Yamimarik View Post
    That's just his theory from another thread. It isn't actual lore just yet. We really don't know anything until 2.4, but in all honesty I could see it going either way. Either we have to wait till your at that certain point (At least for NIN if Yugiri is the NIN npc) to obtain this class/job. Or they just start you out as Rogue and make up new lore as to why it's ok for Ninja to be apart of it from the beginning. We'll just have to wait and see.
    We really won't know till then.
    (0)

    Signature by: Miste

  8. #228
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Please don't name those HBO butchers in my presence...
    (0)

  9. #229
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Erudain View Post
    They can do both, allow new players to play NIN and keep it lore consistent by just re-working some cutscenes. Or having them trigger differently depending if you have NIN unlocked or not.
    Bad writting, bad narrative, bad cohesion is also bad for business.....GRRM's "A Song of Ice and Fire" didn't become what it is today by being full of plot holes and temporal paradox errors...
    Games != books

    The best AAA games do not sacrifice gameplay for story/lore

    They absolutely *should* do the best they can to maintain both the lore and casual/streamlined gameplay experience. However, in the hypothetical scenario where they must choose narrative against gameplay, gameplay should win. This is a game after all.
    (0)

  10. #230
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by MageBlack View Post
    Also, regardless of any story limitations, ninjas and rogue players will be wandering the world. Trust me, they will be everywhere. I wonder how that will factor into the lore? Will SE block us from seeing any ninjas until we unlock that part of the story?
    Difference here is there is already precedence for this in the form of Dragoon. As far as the Dragoon storyline goes, there can only be 1 Dragoon at any given time. The title is passed on. If you were to factor all the other players running around as Dragoons, the storyline would make no sense. Therefore, the concept here is other players don't matter in the form of who they are and what jobs they play as far as the storyline is concerned, they are simply referred to as "The Warriors of Light", and their fighting styles assumed to be accommodating to the story.

    As far as the storyline is concerned, you alone are the Warrior of Light in this story, or you lead a small band of warriors with you. Your "static" as far as the game is concerned. You, the Warrior of Light in question, and your crew. You, the player, have numerous interactions directly with Thancred. His reaction to Yugiri's fighting style in a post-lv 50 storyline quest would be wholly lore-breaking if you, the latest member and close colleague of his have been running around fighting with the same techniques all this time.

    Quote Originally Posted by Giantbane View Post
    Games != books

    The best AAA games do not sacrifice gameplay for story/lore

    They absolutely *should* do the best they can to maintain both the lore and casual/streamlined gameplay experience. However, in the hypothetical scenario where they must choose narrative against gameplay, gameplay should win. This is a game after all.
    Except Final Fantasy has always been a series that places strong value on their lore. If they didn't intend to gate Rogue and Ninja behind the MSQ, they would have at least had the sense to not develop a whole storyline that makes it essentially impossible to introduce the class and job any other way without shooting themselves in the foot.

    I get that having it available as a starting class would be more convenient. However, not everything that would be convenient can be considered good game design. There have to be things to work towards and achieve to keep players playing. They seem to have chosen to make the Rogue class one of those things for 2.0. Perhaps in 3.0 they will be available as a starting class. Who knows.?
    (1)
    Last edited by NoctisUmbra; 08-29-2014 at 04:36 AM.

Page 23 of 25 FirstFirst ... 13 21 22 23 24 25 LastLast