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  1. #31
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    I would much rather have some danger zones like this thread describes, than the annoying zones we have now. By this, I mean zones where you know the enemies won't do much damage to you, yet they still heavy you as you're trying to make your way through them.
    (7)

  2. #32
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Just make sure there's nothing rare in the dangerous zones. This way causals will be less likely to whine about it. Maybe. Probably...not. Either way I've always been into this idea. Maybe they could add entirely new maps filled with dangerous mobs. Their backstory could be that they got abandoned(clearly because of being overran by powerful and dangerous mobs) and now the GCs are moving back in with the help of our heroes, trying to clear out the areas to repopulate them...or something.
    (1)

  3. #33
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Yeah, I remember how "awesome" dangerous zones were in FFXI, and how they were pretty much avoided and empty.

    You guys keep saying that they're awesome, but in reality I just see people remarking how they're annoying to go through in the actual game. Nothing beats going to camp and seeing people moan and groan when someone in the group catches agro. They're just a hindrance to exploration.

    "Dangerous" areas should be kept to instanced dungeons.
    (6)

  4. #34
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    I'd like to see untammed outland zones with mobs the same difficulty as coil trash and bring back conquest from XI with GC controlled aetherytes.

    They could also add rare node spawns near agro mobs/bosses so you need to bring a party to defend the gatherers. Maybe when they start to gather it attacts waves of enemies.
    (2)

  5. #35
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    These posers kill me with this crazy talk. Having played XI, I can honestly say I DON'T miss places like Castle Zvahl [S] where no one could move 5 steps without something attacking them regardless of stealth abilities. Those true-sight mechanics can stay away from this game.
    (6)

  6. #36
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Sho86 View Post
    While I never got the chance to see something like that, FFXI being my first MMO, it sounds pretty awesome (only thing close would be the Valkrum Dunes Bogy's or Qufim Island Skeleton's lol ah memories). My only worry is our day/night system is kinda fast compared to some other games and it would be like a sprinting race... "aaaaaaaaand....... GO!" mass rush to other side then never touched again if they place an aetheryte there; another system that is nice but still irks me coming from XI. Yeah I know "you can skip the teleport yourself" but its not the same when your the only one doing it.
    Ocarina of Time comes to mind. "It's not safe to go out at night". Also, mobs appearing at night... FFXI is first thing I think of cause of Valkrum. Staying to the sides and dodging Wights and Bogys.

    Quote Originally Posted by Kule View Post
    I'd like to see untammed outland zones with mobs the same difficulty as coil trash and bring back conquest from XI with GC controlled aetherytes.

    They could also add rare node spawns near agro mobs/bosses so you need to bring a party to defend the gatherers. Maybe when they start to gather it attacts waves of enemies.
    While reading over the thread and hearing people talk about the "outlands" idea.... Conquest popped in my head. Another reason to give an incentive to be there. Was fun trying to beat other nations (San D'oria FTW).
    (3)
    Last edited by Magis; 08-29-2014 at 02:40 AM.

  7. 08-29-2014 02:39 AM
    Reason
    Duplicate

  8. #37
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Hayward View Post
    These posers kill me with this crazy talk. Having played XI, I can honestly say I DON'T miss places like Castle Zvahl [S] where no one could move 5 steps without something attacking them regardless of stealth abilities. Those true-sight mechanics can stay away from this game.
    Er, that would be very fitting due to story and the timeline of where your talking about in XI lol.... That would be like expecting to walk into the empire's main HQ in XIV and expecting a warm welcome. I will agree XI over did it in some areas, but overall the game itself was like that and to be expected, and places like Zvahl would be no exception lol.
    (3)

  9. #38
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Sho86 View Post
    Er, that would be very fitting due to story and the timeline of where your talking about in XI lol.... That would be like expecting to walk into the empire's main HQ in XIV and expecting a warm welcome. I will agree XI over did it in some areas, but overall the game itself was like that and to be expected, and places like Zvahl would be no exception lol.
    *cough* Open World Castrums *cough*
    (0)

  10. #39
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Magis View Post
    *cough* Open World Castrums *cough*
    Yeah but its still a far cry for an example. I can walk into those places and gather half the enemies inside there and stand a very good chance at living, you can't do that with places like Zvahl (s). Least when the cap was still 75, didn't check it out when it became 99, but then again everything changed at that point.
    (1)

  11. #40
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Sho86 View Post
    Yeah but its still a far cry for an example. I can walk into those places and gather half the enemies inside there and stand a very good chance at living, you can't do that with places like Zvahl (s). Least when the cap was still 75, didn't check it out when it became 99, but then again everything changed at that point.
    No, no... I was making a joke: "That would be like expecting to walk into the empire's main HQ in XIV and expecting a warm welcome."

    You can walk into their HQs and do as you said above.
    (1)

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