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  1. #21
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    +1 It would be nice to have some zones where your chocobo refuses to go and you have to go in on foot with a party in order to progress through the area. It would bring FC/LS members together ^^
    (2)

  2. #22
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I still consider that area near Ul'dah back in 1.xx with those high level drakes to be the most dangerous area. It was close to a city and I found myself accidentally traveling through there to get to Ul'dah...back when I was too low on anima to teleport. I think they were level 80-90.
    (4)

  3. #23
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by LalaRu View Post
    It is obvious there is no open world danger, when you are geared to kill the most dangerous evil of all the game.
    Even then you could be strapped with the most technology advanced weapon that can blow up the planet in a second flat and it means nothing if someone decides to shoot you in the face, meaning there's still more dangerous things out there. The world doesn't stop being dangerous just because you're max level, like all good RPGs.
    (3)

  4. #24
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SendohJin View Post
    first, let's hope the expansion has some. it's really sad that there's nothing like this.



    if they existed, here are some things i would do with them.

    put Unspoiled Nodes there for Gatherers with unique fish/items.
    put Unhidden Map locations only in there.
    put S Rank spawn conditions inside them.
    put unique FATE spawn NPCs inside them.
    put NPCs there that sell unique items (minions, furniture mats, seeds, etc).
    Magic Pot for the Wind-Up Sun, put one of those guys in there.

    give people reasons to use the Party Finder or group up with their FC in the open world.
    They did mention something like a treasure forest for the final leg of crystal tower series. But that would mean they wouldn't be dangerous enemies lol
    (0)

  5. #25
    Player
    Tauu's Avatar
    Join Date
    Mar 2014
    Posts
    151
    Character
    Tauu Aori
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I think the instanced dungeons were supposed to replace dangerous zones but that's not working out too well.
    (2)

  6. #26
    Player
    GongJr's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    8
    Character
    Gong Jr
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SendohJin View Post
    first, let's hope the expansion has some. it's really sad that there's nothing like this.



    if they existed, here are some things i would do with them.

    put Unspoiled Nodes there for Gatherers with unique fish/items.
    put Unhidden Map locations only in there.
    put S Rank spawn conditions inside them.
    put unique FATE spawn NPCs inside them.
    put NPCs there that sell unique items (minions, furniture mats, seeds, etc).
    Magic Pot for the Wind-Up Sun, put one of those guys in there.

    give people reasons to use the Party Finder or group up with their FC in the open world.
    I feel like these are great ideas along with the person that mentioned increase chocobo xp or spirit bonding. Wouldn't be required content so why would anyone complain?
    (1)
    “I swear by my life and my love of it that I will never live for the sake of another man, nor ask another man to live for mine.”
    Ayn Rand (John Galt)

  7. #27
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,438
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    I like being able to safely travel anywhere.
    (3)

  8. #28
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Moqi View Post
    I like being able to safely travel anywhere.
    In 1.0, actually travelling and getting all of the Aetheryte spots was a challenge. Completing it was aggravating at times because of the things that could one shot you, but patience led eventually to that sweet sense of accomplishment of finally getting them all. My girlfriend managed to get all of them as a level 37 CUL, and she was proud of it.

    Being able to safely travel anywhere means the world itself is mostly pointless. It's all one big pretty sideshow that we get to stare at as the "real game" shuffles us forward. One big themepark with no actual accomplishment anymore. The sightseeing log is an attempt at making us travel, and it's another instance of almost-backpedalling that you see a lot of. Yoshi feeds us what is basically the same content that we had in 1.0, but in an altered form. In 1.0 you travelled the world and saw some absolutely amazing places, and there was a sense of achievement because of how dangerous the travel was. In 2.0 we're told to travel to places, only the world isn't actually dangerous at all anymore, so there are other locks on the system, like having to /lookout when the weather and time are just right.

    I don't know about you, but the former is by far more fun. If nothing else, the former led to far better stories that could be shared with friends.
    (8)

  9. #29
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Moqi View Post
    I like being able to safely travel anywhere.
    Thats the "path" ... and i agree, its like Wizard of OZ, dont go offroad...

    Maybe some NPC protection alongside the "path"...
    (1)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  10. #30
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Millerna View Post
    Actually, it would annoy everyone except the few people wanting dangerous zones.. And I'm saying that as a person who doesn't mind dangerous zones at all..

    One of the best zones in an MMO is, in my opinion, still Kithicor Forest in Everquest. During daytime it was all friendly and low level, but during night time you'd better get out fast, because all the high level, and very deadly undead started showing up.
    While I never got the chance to see something like that, FFXI being my first MMO, it sounds pretty awesome (only thing close would be the Valkrum Dunes Bogy's or Qufim Island Skeleton's lol ah memories). My only worry is our day/night system is kinda fast compared to some other games and it would be like a sprinting race... "aaaaaaaaand....... GO!" mass rush to other side then never touched again if they place an aetheryte there; another system that is nice but still irks me coming from XI. Yeah I know "you can skip the teleport yourself" but its not the same when your the only one doing it.
    (2)
    Last edited by Sho86; 08-29-2014 at 02:19 AM.

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