+1 It would be nice to have some zones where your chocobo refuses to go and you have to go in on foot with a party in order to progress through the area. It would bring FC/LS members together ^^
+1 It would be nice to have some zones where your chocobo refuses to go and you have to go in on foot with a party in order to progress through the area. It would bring FC/LS members together ^^



I still consider that area near Ul'dah back in 1.xx with those high level drakes to be the most dangerous area. It was close to a city and I found myself accidentally traveling through there to get to Ul'dah...back when I was too low on anima to teleport. I think they were level 80-90.
Even then you could be strapped with the most technology advanced weapon that can blow up the planet in a second flat and it means nothing if someone decides to shoot you in the face, meaning there's still more dangerous things out there. The world doesn't stop being dangerous just because you're max level, like all good RPGs.


They did mention something like a treasure forest for the final leg of crystal tower series. But that would mean they wouldn't be dangerous enemies lolfirst, let's hope the expansion has some. it's really sad that there's nothing like this.
if they existed, here are some things i would do with them.
put Unspoiled Nodes there for Gatherers with unique fish/items.
put Unhidden Map locations only in there.
put S Rank spawn conditions inside them.
put unique FATE spawn NPCs inside them.
put NPCs there that sell unique items (minions, furniture mats, seeds, etc).
Magic Pot for the Wind-Up Sun, put one of those guys in there.
give people reasons to use the Party Finder or group up with their FC in the open world.
I think the instanced dungeons were supposed to replace dangerous zones but that's not working out too well.

I feel like these are great ideas along with the person that mentioned increase chocobo xp or spirit bonding. Wouldn't be required content so why would anyone complain?first, let's hope the expansion has some. it's really sad that there's nothing like this.
if they existed, here are some things i would do with them.
put Unspoiled Nodes there for Gatherers with unique fish/items.
put Unhidden Map locations only in there.
put S Rank spawn conditions inside them.
put unique FATE spawn NPCs inside them.
put NPCs there that sell unique items (minions, furniture mats, seeds, etc).
Magic Pot for the Wind-Up Sun, put one of those guys in there.
give people reasons to use the Party Finder or group up with their FC in the open world.
“I swear by my life and my love of it that I will never live for the sake of another man, nor ask another man to live for mine.”
Ayn Rand (John Galt)



I like being able to safely travel anywhere.



In 1.0, actually travelling and getting all of the Aetheryte spots was a challenge. Completing it was aggravating at times because of the things that could one shot you, but patience led eventually to that sweet sense of accomplishment of finally getting them all. My girlfriend managed to get all of them as a level 37 CUL, and she was proud of it.
Being able to safely travel anywhere means the world itself is mostly pointless. It's all one big pretty sideshow that we get to stare at as the "real game" shuffles us forward. One big themepark with no actual accomplishment anymore. The sightseeing log is an attempt at making us travel, and it's another instance of almost-backpedalling that you see a lot of. Yoshi feeds us what is basically the same content that we had in 1.0, but in an altered form. In 1.0 you travelled the world and saw some absolutely amazing places, and there was a sense of achievement because of how dangerous the travel was. In 2.0 we're told to travel to places, only the world isn't actually dangerous at all anymore, so there are other locks on the system, like having to /lookout when the weather and time are just right.
I don't know about you, but the former is by far more fun. If nothing else, the former led to far better stories that could be shared with friends.



While I never got the chance to see something like that, FFXI being my first MMO, it sounds pretty awesome (only thing close would be the Valkrum Dunes Bogy's or Qufim Island Skeleton's lol ah memories). My only worry is our day/night system is kinda fast compared to some other games and it would be like a sprinting race... "aaaaaaaaand....... GO!" mass rush to other side then never touched again if they place an aetheryte there; another system that is nice but still irks me coming from XI. Yeah I know "you can skip the teleport yourself" but its not the same when your the only one doing it.Actually, it would annoy everyone except the few people wanting dangerous zones.. And I'm saying that as a person who doesn't mind dangerous zones at all..
One of the best zones in an MMO is, in my opinion, still Kithicor Forest in Everquest. During daytime it was all friendly and low level, but during night time you'd better get out fast, because all the high level, and very deadly undead started showing up.
Last edited by Sho86; 08-29-2014 at 02:19 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






