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  1. #3461
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tilgung View Post
    1590 - 1690 Potency from those jumps. Assuming you're not saving them for mobility.

    Raging Strikes is ~560 extra potency not accounting for HT buff or BfB. I believe I recall buffs multiplying, instead of adding.
    Since I had the above calcs handy, I removed jumps from opener, plugged in 20% buff for RS. Potency calc comes to 5372 (DRG) vs 4766 (LNC w/ RS)


    Quote Originally Posted by Hakmatic View Post
    @whiskey, are you counting disembowel buff into the potency or no?
    Yes.. I used the same formula for both comparisons (I don't think it's wrong, but if I am they are still relative to one another since same formula).. That is: (potency) * (15% HT) = (new potency) * (10% Dis) = (new potency) * (25% B4B) = etc. etc. I use this order since that's they order they are applied in (not sure if that matters though)

    Edit: Now that I think about it, Disembowel should probably be last in the equation, since it doesn't buff attack power directly, the decreased pierce resistance is probably calculated at impact. Just a minor difference, though.
    (0)
    Last edited by whiskeybravo; 08-26-2014 at 06:22 AM.

  2. #3462
    Player
    Hakmatic's Avatar
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    Feb 2014
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    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Im about to do some math, ill use your same formula just so they are the same but im going make b4b 20% not 25% since thats what it is.
    (0)

  3. #3463
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hakmatic View Post
    Im about to do some math, ill use your same formula just so they are the same but im going make b4b 20% not 25% since thats what it is.
    Wait.. You mean 30%? Not sure how I f'd that up, been using 25% for ever lol

    Anyways, I changed the formula to do 10% Dis buff last, didn't change the numbers at all. All that extra math for nothing lol

    Also, the numbers also include DoT ticks, one CT by itself, 6 ticks of Phleb + CT (no Dis buff)
    (0)
    Last edited by whiskeybravo; 08-26-2014 at 06:52 AM.

  4. #3464
    Player
    Hakmatic's Avatar
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    Feb 2014
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    320
    Character
    Hak Matic
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    Gilgamesh
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    Pugilist Lv 60
    Yeah you could prolly just add the three %s and do a straight multiply and get the same. And yes 30% i always say 20 lol
    (0)

  5. #3465
    Player
    Hakmatic's Avatar
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    Feb 2014
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    Character
    Hak Matic
    World
    Gilgamesh
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    Pugilist Lv 60
    So will you do the math on second rotation you posted. The one that was higher potency. And do it with 30% blood instead of 25.
    (0)

  6. #3466
    Player
    whiskeybravo's Avatar
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    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hakmatic View Post
    So will you do the math on second rotation you posted. The one that was higher potency. And do it with 30% blood instead of 25.
    Yea was working on it. Result is 5541 vs 5663

    Just a couple extra notes, not exactly sure how Life Surge crit is calculated. On the Monk thread they mention crit is 50% increase, so I treat it like Power Surge. For Life Surge + Full Thrust, 330 * 1.5 = 495 * 1.15 = 569.25 * 1.3 = 740.025 * 1.1 = 814.0275 potency (rounding down on all)
    (0)

  7. #3467
    Player
    Hakmatic's Avatar
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    Feb 2014
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    Character
    Hak Matic
    World
    Gilgamesh
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    Pugilist Lv 60
    yeah your potency is higher on the two rotations you posted without reapplying HT, only issue is the rotation becomes clunky and you clip dots and if you dont clip then they falling off for some time.
    (1)

  8. #3468
    Player
    Sleigh's Avatar
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    Sep 2013
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    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    The potency may be higher but you lose the HT buff on your AAs for roughly 10 seconds too, which is easily 1/4 your DPS. If letting HT fall off is a DPS increase it's extremely minor, even if you wanted to mess up your rotation for it.
    (1)

  9. #3469
    Player
    Synestr's Avatar
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    Aug 2013
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    Ul
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    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    I like the second one and the idea of getting the second FT rotation in with BFB. HT does fall off, how much of a real impact is that? It is around a 8 second time frame with out it. Is that 8 seconds super impactful? According to the numbers it is a 122 point difference favoring the second rotation.

    What about short bursts? Are things still the same or has there been a change there as well?
    (0)

  10. #3470
    Player
    Hakmatic's Avatar
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    Character
    Hak Matic
    World
    Gilgamesh
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    Pugilist Lv 60
    Just like we said before, its a higher potency but you lose dps in the long run. And the rotation becomes clunky. No one likes clunky.
    (2)

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