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  1. #51
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Giantbane View Post
    FFXI is a bad comparison. It was more of a hardcore game where that kind of stuff was appropriate.

    FFXIV is much more casual and I can't see them following this.
    It already does.

    In XIV you can't unlock jobs unless you hit level 30 - Them releasing new classes and jobs post launch would still make sense to have you unlock the class as you're progressing. It's just like all previous iterations of XIV - you could start as any, but you later would have to do quests to unlock them. You couldn't even switch classes until you did quests/storyline in ARR, unlike XI where all you had to do was go to your mog house from the get go and just switch.

    So if your friends wouldn't be interested in anything else, that's tough, as unlike XI, you have to level x,y classes to get the job - in XI having certain subs made sense but were in no way a requirement to even unlock.
    (0)

  2. #52
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Tupsi View Post
    Snip
    You could go as far to say this is more set up to the casual player. By setting it so you can't change classes till 15 it gives the player 15 levels to understand the basics of the game and its mechanics. By setting the job to 30 the player has more advanced knowledge of their class and has all the information they need to quickly level there second class to the required level for the job. Unlike in XI where it's here's all the things, now well leave the rest to the trusty fans to make wikis with this information.

    Either way SE will look at this from a PR point, Ninja being introduced is great bit of PR to entice new subs. While also finding a way to integrate the class/job into the story retroactively without doing a dis-justice to the lore already in place is also gonna help PR from a word of mouth stand point. (if current player base are bitching that the story has no integrity it's going to give off a bad vibe to new players.)
    (0)

  3. #53
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    exept this 15 level is far from enough, i'm sorry but some class (and i talk of class only) need far more level for be mastered or even understand.
    a good example it's some gladiator i have run into that wasn't using the right combo: Fast Blade > Savage Blade, but instead was using: Fast Blade > Riot Blade. worst was barely using him flash.
    i have many example of player around 20-30 (even some at 50) that was barely knowing the basic of them class and was simply wrong how use them skill. and we are not talking of efficiency, but really the basic. (like the white mage using cleric stance... and was fully equiped in intelligence)
    from the video we did seen of the ninja, we can notice that the sign must be enter in a certain order, when you launch the skill, all the sign have the same GCD, leading if you miss your sign order you will loose your skill, worst you need to do this while taking in account your position as melee and the other CD, probably combo too...
    me i'm happy to see a class/jobs that will ask a bit more of skill for be player, but do a new player will be able to play it correctly without a minimum of experience i'm not sure!

    ps: the video it's there http://www.youtube.com/watch?annotat...&v=ppn5aGLfxSk
    (1)

  4. #54
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Giantbane View Post
    FFXI is a bad comparison. It was more of a hardcore game where that kind of stuff was appropriate.

    FFXIV is much more casual and I can't see them following this. I will be very surprised if you can't just start a new character as a rogue. And I really hope they do let you start as a Rogue. I have a couple friends that are interested because of the short NIN gameplay video, I don't think they'd be interested in starting as anything else.
    Quote Originally Posted by Tupsi View Post
    It already does.

    In XIV you can't unlock jobs unless you hit level 30 - Them releasing new classes and jobs post launch would still make sense to have you unlock the class as you're progressing. It's just like all previous iterations of XIV - you could start as any, but you later would have to do quests to unlock them. You couldn't even switch classes until you did quests/storyline in ARR, unlike XI where all you had to do was go to your mog house from the get go and just switch.

    So if your friends wouldn't be interested in anything else, that's tough, as unlike XI, you have to level x,y classes to get the job - in XI having certain subs made sense but were in no way a requirement to even unlock.
    Read harder
    (0)

  5. #55
    Player
    Karnyboy's Avatar
    Join Date
    Nov 2013
    Posts
    433
    Character
    Sigmund Felsword
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Do people not read tool tips?

    Anyway rogue/thief will function the same as all other classes, why change it or exclude new players?
    (0)

  6. #56
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    The concept of rogue not being available as a starting class is akin to saying the new race (viangaa, but not as presented last April, calling it now) won't be available as a starting race. Once the rogue's guild is established it's going to be available. XI didn't work this way because every class was a Job, with it's own AF, relics, mythics and everything. You had the 6 core Jobs because everyone has to start somewhere, but every Job after that had to be unlocked. The level 10 quest in 2.# isn't to unlock the other classes, it's to unlock the armory system which allows you to equip weapons from other classes, gathering and crafting classes included which incidentally has no relation to the combat classes beyond the goods they produce.
    (0)

  7. #57
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Karnyboy View Post
    Do people not read tool tips?

    Anyway rogue/thief will function the same as all other classes, why change it or exclude new players?
    not all the class work the same way, anyway, the escuse of the new player feel a bit wrong there. they are not excluded, they simply need to advance to the level 50 and do them story quest, i don't see anything hard to do. and like i have said, and i'm not the only one it seems, it's the first advanced class, it look more demanding than other class (maybe even at the level of the monk, maybe more)
    (0)

  8. #58
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by silentwindfr View Post
    Snip
    Errm you realise all ninjitsu is from Ninja, which means these will only come after you have hit 30, got another class to 15 and unlocked the job. Then you learn the hand signs one at a time as you begin to level up. Leveling from 1-30 is more than enough to get a basic handle on the game and be a decent ninja. And until people have hit 50 and done some real testing and parsing, a decent ninja is all anyone will probably be.
    (0)

  9. #59
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by silentwindfr View Post
    not all the class work the same way, anyway, the escuse of the new player feel a bit wrong there. they are not excluded, they simply need to advance to the level 50 and do them story quest, i don't see anything hard to do. and like i have said, and i'm not the only one it seems, it's the first advanced class, it look more demanding than other class (maybe even at the level of the monk, maybe more)
    So far rogue has never once been referred to as an advanced class, by anyone among the developers, in-game nor out. It's a class, and Ninja is a Job.
    (0)

  10. #60
    Player
    Karnyboy's Avatar
    Join Date
    Nov 2013
    Posts
    433
    Character
    Sigmund Felsword
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    People who have FFXI mechanics weighing heavily in their mind need to realize this game is straying far from that method. This game is more along the lines of Wow progression with some Asian grind flavor. Redundant mechanics that prevent people from enjoying the core of the game be it class or race are moot as these barriers don't exist for all players new or old.
    (0)

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