I'm trying to get from Nophica Green to Deepwood Green. This is what I did but I don't know if it's enough. Any ideas?
4 Pear + 3 Berries + 2 Apples.
![]()
I'm trying to get from Nophica Green to Deepwood Green. This is what I did but I don't know if it's enough. Any ideas?
4 Pear + 3 Berries + 2 Apples.
![]()
To the questions directed at me, I apologize for not answering. I was sleeping >_<.
Basically though, ignore any fruits that do no give the message. They "don't count" as far as I can tell. Unless the result I got with ~25 fruits based on a calculation being the result I was aiming for was a complete fluke, that should be the key to figuring out how to traverse the colors, at least in a brute force kind of way.
Also, I've gone through like half a dozen colors changes on my chocobo now, and in this I noticed a pattern. Each time I started a new 6 hr countdown by feeding it, I always had the first 1-3 fruits give no feather notification. Once I finally got the notification though, I got it for every fruit I fed after it during the 6hr window.
There was one exception to this, and that was when the stable was in Poor condition. In that case I fed nearly 5 or so pears before I saw a message, and after it was still spotty with occasional fruits not going through.
Best of luck to everyone, especially those following my suggestions. I sincerely hope they work, because it may help shed a lot more light on what's going on in the system with a few more confirmations.
you're at blood red, so feed it berries til you see 1 new feather proc. the values of your bird will be at Dalamund red. from there feed it berries till you see the new feather message proc. and you should be right at rolanberry in one feeding. if you want to play it safe go one step at a time.
Last edited by Keroa; 08-25-2014 at 11:52 PM. Reason: got my fruits mixed up.
Stormfly devours the bunch of O'Ghomoro berris.
Stormfly's plumage will change in 6 hours.
Stomrfly devours the bunch of O'Ghomoro berries.
Stormfly devours the bunch of O'Ghomoro berries.
Stormfly is begging to grow new feathers!
Stormfly devours the bunch of O'Ghomoro berries.
Stormfly is begging to grow new feathers!
Stormfly devours the bunch of O'Ghomoro berries.
Stormfly is begging to grow new feathers!
Stormfly devours the bunch of O'Ghomoro berries.
Stormfly is begging to grow new feathers!
Stormfly devours the bunch of O'Ghomoro berries.
Stormfly is begging to grow new feathers!
7 feeds, 5 change messages = Aldgoat Brown. I really want Raptor Blue, but so far have hit a brown of some shade four times now. I'm thinking I may need to take some red out, but according to the doc that tracks feeds (which I seem to have lost the link to) shoving just berries at it should result in some kind of blue. Do I need to give it more blue, or should I try taking out some red?
I did that as suggested by Angelusdemonus, and went to regal purple. I have now fed one apple and got the feather proc message. Starting to wonder if I maybe need to add one darken green feather proc message.
Or lighten green. I don't know. Out of the other red shades I have got, Rolanberry has less green in it than they do.
Last edited by Shyluv; 08-26-2014 at 12:05 AM.
So, after reading a lot of what others have done and trying to work it out myself, I'm pretty sure this is how the system works:
Like others have said:
Apples = +R -G -B
Plums = -R +G +B
Berries = -R -G +B
Pineapples = +R +G -B
Pears = -R +G -B
Valfruits = +R -G +B
- The amount the colors shift with each feeding is random. Supporting Evidence: Some people have fed one food item and received a change, others have fed the same food item and not received a change.
- The colors do not shift proportionally, meaning, one feeding of an Apple could reduce Green considerably and blue barely at all, and another feeding could reduce Green by a tiny amount and blue considerably. Supporting Evidence: Different people have fed their chocobos Berries until the first New Feathers message and received either Cork Brown or Ul Brown.
- The "New Feathers" message means the current RGB value matches a different dye color than the previous RGB value so a change will occur. Colors have always changed when the "New Feathers" message has appeared. Colors have never changed when the message did not appear.
- Once the "New Feathers" message has appeared, future feedings will result in the "New Feathers" message happening every time even if there is not a second dye shift, because the new color is still different from the old one. However, if the new color shifts such that it now matches your current color, you will stop getting the "New Feathers message." Stopping feeding right then will result in no change occurring. Supporting Evidence: Every feeding after a message appears results in another message appearing, except when oscillating between two colors or going backwards with a counteracting snack. No proof found for or against the second point.
- The color approximation code can bounce back and forth between two adjacent colors when small changes are made, probably because the color balance matters as much as the color values. Supporting Evidence: Feeding a chocobo nothing but Plums until the "New Feathers" message can result in bouncing back and forth between Sylph Green (R:182 G:182 B:131) and Bone White (R:233 G:208 B:154). (The value could have gone something like 216/175/100 (Sylph Green) -> 216/175/120 (Bone White) -> 216/200/120 (Sylph Green) -> 216/200/150 (Bone White))
So, all of this means that exact methods of getting from one color to another are not that helpful. What's more helpful is a chart that says which fruits are likely to get you from your current color to your desired color. Similar to the color wheels that have been posted, but with the dyes plotted on them. Unfortunately, this would take a three dimensional representation, as there are three axes.
If #5 is correct, then the person who is oscillating between Sylph Green and Bone White will eventually reach Snow White with just plums. Their goal would be basically equalizing the three colors at some value like 200/200/200 (Snow White is actually a light grey). Throwing in a few Valfruits will likely help too to get the red up some.
Also, if my theory is correct, please note that Soot Black (37/35/30) is NOT the darkest color in the game. Ink Blue (22/26/34), Deepwood Green (25/36/28), and Kobold Brown (42/28/23) are darker, but less balanced. If you're trying to go from Ink Blue to Soot Black, you can deepen Red and Green, or you can lighten Blue a tiny bit. For Deepwood Green, you'd want to either deepen Red and Blue, or lighten Green a small amount. Same with Kobold Brown - either lighten the Red or darken the Blue and Green. If you darken just one color, or darken all three colors, you're more likely to wind up with another one of these three dark colors (or other dark colors if your balance is different) than with Soot Black.
Last edited by Nyalia; 08-26-2014 at 01:06 AM. Reason: #4 was poorly worded - corrected
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Yes it is a nice color (ice blue/Celeste green I mean), at first I wanted white but it's more like a really light grey so I went back to this one :/
Too bad there is no real pure bright white
Last edited by Phyllo; 08-26-2014 at 12:18 AM.
Ice Blue after a first session of 15 plums and 12 valfruit.
My second session will consist of pineapples (6, I hear) to try and get Snow White.
Last edited by annegoesrawr; 08-26-2014 at 12:20 AM.
|
![]() |
![]() |
![]() |
|