Page 3 of 13 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 126
  1. #21
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Zumi View Post
    They don't want 7 people sitting there selling coil runs to someone who has no chance at beating coil otherwise.
    On top of that, changing it to a loot lockout rather than weekly will have adverse affects.

    People in this game don't seem to realise that while they bitch about hunts giving i110, removing the weekly lockout on coil will be even worse. If not selling it, it's just a matter of having 1 person not locked out for the week and farming coil, rotating people out, each getting a weapon. The game will be flooded with i115 weapons.
    (0)

  2. #22
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Alberel View Post
    A lot of the players that buy runs AREN'T wealthy, they're gill buyers, which is precisely why SE doesn't want to encourage the practice.
    This is true to an extent, gill buyers are already not smart people as is so they do not care for or research the value of items/services, so they will mindessly throw whatever gill it takes to get what they want.

    I personally do not care how people waste their gill, i will gladly go without clearing certain content then toss money at people for "clears" buying your way through games/content is not what games are about.

    Some people just desparately want to catch up or be ahead of others so they will buy the way through. but sadly the amount of gill you spend does not teach you how to play, so they are somewhat easy to spot.
    (0)

  3. #23
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Moqi View Post
    If it's 7:1 yeah, but 1-2 experienced people? I am training for t5 right now and sometimes people who already cleared it join my training parties anyway. They have been a tremendous help but still, a couple of people alone can't beat Twintania for me, but they can help pace the encounter if you need to get practice on a particular mechanic.
    If I may be honest, 1-2 experienced players aren't going to make a big difference, unless your group is real close to clearing it, in which case your original group might just need a little more practice time. This is mainly the way due to the way the fights are designed, where sometimes its better to have 7 experienced players rather than 7 experienced players and 1 inexperienced player. Like I mentioned in my previous post, when we tried to "teach" someone who was new to T6 and he kept getting devoured, the boss's damage was too high that we wiped with 8 players. But when he died at the start, we could clear it easily with 7 man.
    (0)

  4. #24
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by skaterger View Post
    As an example, last night one of our members couldn't make it so we offered to bring a new guy in for T6-9 and teach him the fight but he rather stay dead on the floor just to get the clear.
    I would have replaced them. I have no tolerance towards people who choose not to learn and experience content, especially when a group is willing to teach them. Your group can also be blamed for enabling their "just carry me plz" behaviour.
    (3)

  5. #25
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by skaterger View Post
    This is mainly the way due to the way the fights are designed, where sometimes its better to have 7 experienced players rather than 7 experienced players and 1 inexperienced player.
    I agree with this, but at the same time I have stories where that one experienced player that pushed a little more DPS, or handled a mechanic better than the rest of us, made the difference between a wipe and a clear. Isn't it better to help some than none at all?
    (1)

  6. #26
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Moqi View Post
    I agree with this, but at the same time I have stories where that one experienced player that pushed a little more DPS, or handled a mechanic better than the rest of us, made the difference between a wipe and a clear. Isn't it better to help some than none at all?
    Since you mentioned that you are working on T5, then you might be interested to know that all the fights in second coil are similar to T5 in mechanics in that they all have 1 shot kill mechanics. Everyone needs to be equally adept at handling all the mechanics and knowing what to do in certain situations. Using t5 as an example, even if you have 6 experienced and 2 inexperienced players, if 1 of the 2 gets divebomb and does not know how to react, he will most probably knock everyone into the wall and die, even those who are experienced. You can't just hope that the mechanic targets the one or two players that are experienced so that they can deal with everything. Even if you get a clear that way, its by luck and I don't think the group deserves the win. As for dps checks, if your group is not meeting the dps checks, then the problem lies with the group and getting someone in to deal that additional dps is akin to a carry isn't it?

    Look I get what you are saying. It's just that there are pros and cons to both sides and at the moment, it feels like the issue of selling runs and carrying others is a bigger issue imo. The worst thing that can happen to new content is that it gets blown through too quickly, and if the system gives off the perception that "Why should I work so hard when I can just join groups that have cleared it", it would be a loss of motivation for many people.
    (0)

  7. #27
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Barboron View Post
    On top of that, changing it to a loot lockout rather than weekly will have adverse affects.

    People in this game don't seem to realise that while they bitch about hunts giving i110, removing the weekly lockout on coil will be even worse. If not selling it, it's just a matter of having 1 person not locked out for the week and farming coil, rotating people out, each getting a weapon. The game will be flooded with i115 weapons.
    The game will be flooded with i115 weapons in 1 month.

    Stop pretending getting gears in this game means anything.
    (4)

  8. #28
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    You'll have more people leave if they can't play with the people they want than the people who have the money to afford to buy wins from coil.

    It doesn't take a lot of thought to see the it to be true, when lots of linkshells and FC have disbanded because of the lock out causing them to form statics.
    (8)

  9. #29
    Player
    cryptic_angel's Avatar
    Join Date
    Apr 2014
    Posts
    126
    Character
    Ebon Duskfall
    World
    Cactuar
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    You'll have more people leave if they can't play with the people they want than the people who have the money to afford to buy wins from coil.

    It doesn't take a lot of thought to see the it to be true, when lots of linkshells and FC have disbanded because of the lock out causing them to form statics.
    Lockouts are nothing new in an MMO. If an FC fell apart because of lockouts, I have a feeling it was just a matter of time for them to fall apart anyways.
    (1)

  10. #30
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Well when you have a year or so of being unable to do the best content in the game because you can't do it because you and less than eight are the odd guys out. It's not something instant it's over time. Which could have easily been avoided if it were fight till you can' lot any more. Cause it's still gonna take a long time for every single person to get all the ghear they want than to do it once a week and keeping getting an item you don't need. Someone is always gonna need something.
    (0)

Page 3 of 13 FirstFirst 1 2 3 4 5 ... LastLast