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  1. #11
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Aedrict View Post
    I think FF14, should correct the way they give out LOOT, my suggestion would be to give out items that can be used to either;

    1. Exchange to a certain NPC, so that you can attain the gears you need.
    You mean like how we are rewarded with Myth and Sold tomes?
    (0)

  2. #12
    Player
    Manasong's Avatar
    Join Date
    May 2014
    Posts
    5
    Character
    Z'usha Ahbok
    World
    Famfrit
    Main Class
    Arcanist Lv 50
    Exactly, it's a system very close to gambling, instead of gambling money you are gambling your time and energy.
    (0)

  3. #13
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Aedrict View Post
    ...MADE THEIR LOOT SYSTEM LIKE THE ONES OF MONSTER HUNTER, I THINK IT WOULD HAVE BEEN MORE ENJOYABLE AND LESS FRUSTRATING TO FARM YOUR GEARS...
    Just want to ask, someone contributed the most on a Hunt fight but why he didn't got a Log drop while some others did? ^^;
    (0)
    Last edited by Nicobo; 08-22-2014 at 02:45 PM. Reason: typo

  4. #14
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    You can edit your original post to bypass the 1k character limit.
    (0)

  5. #15
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I never liked the idea of random shared loot, no matter in which Game. It favors Luck and the endurance and time invested is not counted. I would prefer a token system where after the last boss was defeated, you receive a certain amount of tokens you can trade in for the equipment you want. This way you can really plan your character progress and do not rely on Luck.


    I am normally lucky enough to get most of the Loot I want with one exception - Coil. In the 1st installment of it, I was iLevel 90 before I saw the FIRST item for my main class drop. And in Coil 2 it is the same. I have seen close to 20 items from the bosses by now, none of them was for my main class. Others in my group have 2-3 items already, I still walk around in "hunting" gear. I have put in the same efforts they did, spent the same amount of time as they did, but still, I have nothing. And nobody can tell me if this will ever change. So I can just hope for each week that the RNG god in Coil is nicer to me lol. But in a few more weeks, I will be decked out in iLevel 110 gear through CT2 and hunt so the whole Coil loot will become pretty pointless to me. Maybe 1-2 items for ACC cap or better stats but that's it. That's why I do not like the shared, random loot system they have.
    (0)

  6. #16
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TomTom1968 View Post
    I would prefer a token system where after the last boss was defeated, you receive a certain amount of tokens you can trade in for the equipment you want.
    You mean like Mythology and Soldiery tomes?
    (0)

  7. #17
    Player
    Woggers's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    377
    Character
    Aldoric Firepeak
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    Quote Originally Posted by givemeraptors View Post
    You mean like Mythology and Soldiery tomes?
    They must be playing a different game than the rest of us?
    (2)

  8. #18
    Player
    Kagari_Asuha's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    91
    Character
    Kagari Asuha
    World
    Ultros
    Main Class
    Archer Lv 60
    My problem with the loot system is RNG itself. We've had four SCH books and three BLM staffs along with one WHM cane out of Turn 9 and that's just dumb. Really kills the motivation to go back in there when we're met with nothing but repeats. Second chest in there has been sketchy for us too with three monk pants, two DRG belts (back to back no less), two tank rings (which we needed, thankfully) and WHM pants. Personally I would like to see a token system applied to Coil - not only because of the weekly lockout - but because RNG can just be so cruel.

    My group has gotten 8 Healer Coats from Turn 7, for example, but we've never seen the Monk Chest despite clearing since the second week of 2.2. There's a handful of other 6-8 items we haven't seen either but it's definitely the Turn 9 repeats that hurt the most. I'm almost convinced the chest in there is bugged at this point.
    (0)

  9. #19
    Player
    Prymal_Darkstar's Avatar
    Join Date
    Jan 2014
    Posts
    14
    Character
    Prymal Darkstar
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by givemeraptors View Post
    You mean like Mythology and Soldiery tomes?
    Not the same thing. Unless you think myth/soldiery gear = coil gear. In which case you would be wrong again.
    (0)

  10. #20
    Player
    Prymal_Darkstar's Avatar
    Join Date
    Jan 2014
    Posts
    14
    Character
    Prymal Darkstar
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Woggers View Post
    They must be playing a different game than the rest of us?
    You must not really understand the game you are currently playing. Myth and Soldiery is an alternative to loot from Coil. You can still run Coil 1279691734696249786 times and theoretically NEVER get the piece you are looking for.

    Myth, Soldiery, Allied Seals, GC Seals, these are all types of currency. Sure, they can be used to purchase gear. But they are not the same thing as a 'Token System'. A token system (used by many other MMOs) is used for raid type content with a lock out. It's used so that a player can eventually get the loot they are going for if RNG continues to fail them.

    Again, two different things.
    (0)
    Last edited by Prymal_Darkstar; 08-23-2014 at 02:08 AM.

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