I never liked the idea of random shared loot, no matter in which Game. It favors Luck and the endurance and time invested is not counted. I would prefer a token system where after the last boss was defeated, you receive a certain amount of tokens you can trade in for the equipment you want. This way you can really plan your character progress and do not rely on Luck.


I am normally lucky enough to get most of the Loot I want with one exception - Coil. In the 1st installment of it, I was iLevel 90 before I saw the FIRST item for my main class drop. And in Coil 2 it is the same. I have seen close to 20 items from the bosses by now, none of them was for my main class. Others in my group have 2-3 items already, I still walk around in "hunting" gear. I have put in the same efforts they did, spent the same amount of time as they did, but still, I have nothing. And nobody can tell me if this will ever change. So I can just hope for each week that the RNG god in Coil is nicer to me lol. But in a few more weeks, I will be decked out in iLevel 110 gear through CT2 and hunt so the whole Coil loot will become pretty pointless to me. Maybe 1-2 items for ACC cap or better stats but that's it. That's why I do not like the shared, random loot system they have.