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  1. #41
    Player
    Myleus's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Albiora Zedelweiss
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Only new endgame zones could bring us some kind of open pvp but they need to force a competitive way between FCs with serious rewards and no cosmethics. But I don't trust in this community who lives in the 1.0 era. As u see they come to this forum to bury any posibility when this game is growing up
    (0)

  2. #42
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Kinseykinz View Post
    I don't even want it as an option...for anyone, on any data center. I think it leads to very unsporting conditions, and griefing. And bullying of 'lower levels'.
    Quote Originally Posted by SolidN7 View Post
    Only the pansies are scare about pvp, I want pvp world!!!

    So basically, in the post right under mine, my point was made for me. Again, I'm no pansy. I actually participate in the current PvP environments we do have...but I like it contained. In part, because I already see enough poor sportsmanship/player griefing in the content we DO have.


    Quote Originally Posted by Koltik View Post
    Fair ideas, but they drastically change the open-world gameplay.
    It's not that your ideas are bad, but the problem is, it'd simply take a lot of dev. time and manhours, to make these adjustments, for a rather small portion of the actual playerbase. But yes, I'm sure if SE ever opted for a PvP open-world server, they would account for some of my concerns. Still, all of the changes and adjustments that would need to be made to the PvP Open world content, and classes/jobs would also have an effect on the non PvP worlds. So again, is it worth the dev headaches and time to make such changes for a small portion of their playerbase.... I honestly just don't seeing it being worth their time (money), especially when they could spend that same time (money) developing even a Hildebrand side-quest and getting more playerbase support (and for the record I think those quests are lame too :P)

    Or should they just keep designing more 'Closed' world PvP content for those who enjoy it, and spend time in that? I''d prefer this because it doesn't require dedicating servers, re-routing people already established in their current servers, or manufacturing reasons to have Open-world PvP in a game, that currently has a very 'care-bear' open world (I mean seriously, everyone can get credit if they hit them mobs/open world doesn't bode well for a PvP Open-world dedicated server cluster....ever The game, especially the open world, is just to cooperative for that.). But seriously, I'm not getting why if other PvP (closed) instances keep being added, why anyone would need open-world PvP, or why that would be a positive experience for anyone.




    Quote Originally Posted by Hypnoticbrian View Post
    Like ever quest it would be nice to just randomly challenge a person to a 1v1 while queing for something in town.
    They could offer this via the Collesseum at some point (and part of me vaguely even believes it has been mentioned by the devs as a potential battleground for 1v1), but it would likely never be balanced for 1v1 play....meaning my PvP WHM would be hard as hell for many people to take down compared to their DPS/TANK role simply because PvP WHM's (and SCH's) are designed to survive an onslaught from 3 people. So again, you could have this content, maybe even non-instanced but in the confines of a specific zone within the game. (TBH on this note, they could potentially even make it so that the current Wolves Den Pier area allowed for dualing as that zone is the only zone in-game atm outside of the PvP instanced area's that allows you to use and test (via dummies) your PvP skills. So they could make the Collesseum, a non-instanced area (so you could dual while waiting on a DF queue), allow PvP skills to be usable, and most likely, even allow a 'challenge to a dual?' type of question box for people to try/use. But again, an entire server/open world PvP is not needed to accomplish this.
    (0)
    Last edited by Kinseykinz; 08-19-2014 at 05:28 PM.

  3. #43
    Player
    Zyphione's Avatar
    Join Date
    Aug 2014
    Posts
    119
    Character
    Sy'rin Atarei
    World
    Midgardsormr
    Main Class
    Archer Lv 1
    Are people not satisfied with Frontlines at the moment that they are suggesting a notion where they can freely go outside to beat on others? I see this more that people who queue for PvP are those who actually want to do PvP and people who do not and rather do other things, do not queue for it. If the PvP community is asking to have the ability to go out and freely hunt other players, the only inference I can make is that said people are having issues with the queue times.

    I doubt being randomly jumped on just because you go outside to collect materials is a very good idea and more often than not breeds very unwanted people in the community.

    You could always make a new zone too.
    People who want to PvP can then go to whoever teleports them to this new PvP area and they can have as much PvP as they want there, while the other players who don't want it are left alone.
    You can add on as many rewards and other things to PvPing in this new zone.

    That would be a much better way to manage things.
    (1)

  4. #44
    Player
    Namasu's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51
    Open world pvp should just be in the form of mutual duel request 1v1. There's no harm in letting ppl duke it out in the open field and city and maybe even have spectators as well. Even in the story quests we got to duel a couple npc (just they were too weak of a challenge) and have a crowd cheering for us. That's the kind of atmosphere that I think a good open world pvp need. Not something like gank and run. Also Yoshi kinda need to go through with some of his PVP ideas and not just drop his balls and let them flop. He wanted to let people do 1v1 duel for fun in fc housing but never address this plan again.

    1v1 mutual duel will be easiest to implement if they keep it open minded as something players can do for *fun* in the open world. Don't even add any reward for this and no need to worry about balancing or wasting time making a new server. Just plop it in the game as a sidegame for people to forget that they are in a long queue. SPEAKING OF WHICH LET'S FIX THE FRONTLINE QUEUE FIRST BEFORE WE GET ANYTHING NEW WITH PVP PLEASE?
    (0)

  5. #45
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Baneus View Post
    So it would be on a brand new server then? Putting it on an existing server would simply destroy the community there. Also; since we all essentially play on a single faction, how would that be reconciled with the main scenario/lore? I mean the whole Gc vs GC thing is already forced and ill fitting. Will we suddenly have access to a Garlean faction? FC vs FC? Why? (though there are certain FCs I wouldn't mind camping in their front yards). You can't simply shoehorn this in. As with everything else FF, there has to be a valid in-game reason for it.
    God, if it HAS to fit in with lore, flagged players could be criminals? Use your imagination.
    (0)

  6. #46
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sessurea View Post
    God, if it HAS to fit in with lore, flagged players could be criminals? Use your imagination.
    Completely agree. It's super easy lore-wise to implement something like this. The notion that people can't fight each other simply because they're all Eorzean is a little silly. By that logic, urban crime shouldn't exist in the real world because we're all citizens of the same city/town/state/country, right?
    (1)

  7. #47
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Shake0615 View Post
    Completely agree. It's super easy lore-wise to implement something like this. The notion that people can't fight each other simply because they're all Eorzean is a little silly. By that logic, urban crime shouldn't exist in the real world because we're all citizens of the same city/town/state/country, right?
    By your logic, once we knock out you as criminal character, can we throw you into a jail for your crime too? You gank one player equals one day real time in game prison. How is that? How about let acceplerate this further? The player you ganked is able to issue bounty hunt on your head. In town, you will be flag as red player where everyone can attack you. 100 allied seals for anyone who KOed you with 30 game days. Ok, sounds fun, let start the hunting, guys!
    (1)
    Last edited by Divinemight; 08-20-2014 at 11:28 PM.

  8. #48
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Divinemight View Post
    By your logic, once we knock out you as criminal character, can we throw you into a jail for your crime too? You gank one player equals one real time in game prison. How is that? How about let acceplerate this further? The player you ganked is able to issue bounty hunt on your head. In town, you will be flag as red player where everyone can attack you. 100 allied seals for everyone who KOed you with 30 game days. Ok, sounds fun, let start the hunting, guys!
    My argument is that the notion that Eorzeans simply cannot fight each other because they're Eorzeans is not a good reason lore-wise. I'm not talking about game mechanics. What you propose does conflict with current game mechanics. Simply allowing to DoW/DoM classes to attack each other in the open world in the same way that mobs attack does not. If you kill a player, they die in the same way as if a mob killed them. They return and go about their business. No conflict. Yes, there will be a few accomodations to be made, but it doesn't require a fundamental restructuring of how the game functions.
    (1)

  9. #49
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Shake0615 View Post
    My argument is that the notion that Eorzeans simply cannot fight each other because they're Eorzeans is not a good reason lore-wise.
    It really has no difference. You are asking for a fundamental change to game's mechanic. I am simply expand on that. You want to be a ganker and I want to be a bounty hunter. Ganker should always comes with risk and peanlty. If you got caught in WoW for ganking, you get your corpsoe camped. What is the peanlty here then? When you die you are automatically port back to your homepoint. No risk or peanlty at all.

    If you are really asking for a World PvP, I am simply want a game system that is similiar to Sword Art Online. Ganker get flag as Red Players and normal players can throw you into in game jail. It is as simple as that.
    (2)

  10. #50
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Divinemight View Post
    It really has no difference. You are asking for a fundamental change to game's mechanic. I am simply expand on that. You want to be a ganker and I want to be a bounty hunter. Ganker should always comes with risk and peanlty. If you got caught in WoW for ganking, you get your corpsoe camped. What is the peanlty here then? When you die you are automatically port back to your homepoint. No risk or peanlty at all.

    If you are really asking for a World PvP, I am simply want a game system that is similiar to Sword Art Online. Ganker get flag as Red Players and normal players can throw you into in game jail. It is as simple as that.
    I think you're purposefully overstating this to prove a point because the system doesn't have to be that complicated. The risk/penalty in open-world PvP is lost time and frustration. You don't have to have a jail system or a bounty system or corpse camping to have PvP in the open world. Sure, some games have used such mechanics to good effect (WoW and SWToR come to mind), but this isn't at all necessary for FFXIV. PvP opens up competitive avenues in Hunts, FATEs and mat farming that don't exist now. Losing out on those is your penalty when you are killed and I think that's enough for the majority of the proponents of open-world PvP.

    I'm having a difficult time understanding where you personally fall on this issue. I can't tell if you are seriously pitching this idea as something you want or only tossing it out for the sake of argument. Either way, a simple open-world PvP server would be a good addition to this game even if it only appeals to a niche group (remember that this also has the potential to pull in any number of new players as well).
    (2)

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