Quote Originally Posted by Kinseykinz View Post
I don't even want it as an option...for anyone, on any data center.

'No thanks' on any server.
You are assuming that it will just be FFA PvP. It could just as easily be level-ranged pvp - ie: can only attack people within x levels of you.

Some simple changes could make FATEs and Hunts mesh very well with a PvP server, which would make there be open world competition. For example, if it's faction-based PVP then you could make it so that only one faction can get credit for a FATE. If this were the case, then people would want to kill each other to determine who gets FATE credit. The same could be done for hunts.

Alternatively, they could add a PvP element to all fates. Killing players now counts towards progress on fates, or you are required to eliminate all enemy players before the fate can end.

Your gathering class issue is an easy fix. DOH cannot be attacked; if you switch to DOH on the field, you are vulnerable to being attacked for x amount of time (to avoid people switching just to avoid a person coming their way).

These are ideas I came up with in 30 seconds. I am sure SE can think of more intricate mechanics that would fit the world perfectly.