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  1. #71
    Player
    SulwynCaliope's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    430
    Character
    Sulwyn Caliope
    World
    Tonberry
    Main Class
    Scholar Lv 70
    Yep same run as me. And I do believe we did skip some mobs here and there. JP runs tend to strive for efficiency which means killing the least mobs possible. So everyone tries as much as possible to avoid aggroing things they don't need to kill.
    (0)

  2. #72
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Manuka View Post
    I think I just discovered something new. The increased rates that I listed earlier get reduced dramatically if you form a party :/
    It may likely be that forming a party effectively increases your item's level or decreases the mob's level for the calculations, similarly to how forming a party causes more mobs to link in open world content. My guess is that the party is nudging you out of the sweet spot where you get tons of xp.

    On a related note, with all this research going on about SB rates, has anyone found a concrete value for how much +spiritbind from potion and gear help?
    (0)

  3. #73
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Waeksyn View Post
    Don't know how you get that Brayiflox HM is an i70 dungeon. Look on the DF. The iLvl of the dungeon is 55. Syrcus is 70. The 3 new dungeons (Hulbreaker, TT HM, SV HM) are also 70.
    The ilv of the gear in chests. Common sense too.
    (0)

  4. #74
    Player
    SulwynCaliope's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    430
    Character
    Sulwyn Caliope
    World
    Tonberry
    Main Class
    Scholar Lv 70
    I think with these new changes SE needs to start properly delineating dungeons by ilvl. It's actually kinda confusing to figure what dungeon is considered what ilvl range.
    (3)

  5. #75
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,994
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    But then you also screw people who forgot to change out of SB gear before hitting Commence. (Which is me, constantly, queueing for stuff while I'm killing my Animus book targets in SB gear.)
    That kind of thing should be addressed prior. To me it isn't any different from having to remember to keep your unfinished relic on before entering the Hydra fight (which does not allow you change your weapons at all once inside), just on a wider scale.

    Most of the time I am waiting on a DF queue, I am doing stuff on another job, forcing me to change back before hitting commence. Doing this automatically puts me in the gear I should be using. You should get in the habit of doing this, even if you already happen to be on the appropriate job.

    So an upgrade drops and you win it, but not allowed to equip it? No thanks.
    You seriously can't wait until the instance ends? Come on.
    (1)
    Last edited by Fynlar; 08-20-2014 at 08:57 AM.

  6. #76
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Lemuria View Post
    This is perhaps one of the dumbest moves SE has made in a long time, and it'll only push materia prices up even further than they already are.
    I think this is the best SE could have done to solve the problem with undergeared people causing drama in Syrcus Tower and other places because they want to SB.

    With the increase in SB rate, we'll get more I, II and III materia overall and the included increase of IV from i44-i55 gear got balanced out by the change to i70+ gear conversion. Net effect: more I-III materia, same amount or more of IV materia in the long run.
    (0)

  7. #77
    Player
    Amiantos's Avatar
    Join Date
    Sep 2012
    Posts
    267
    Character
    Alkaid Hayasaka
    World
    Tonberry
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Lemuria View Post
    This is what happens when people complain about others spiritbonding their lower level equipment in higher tier dungeons. This is why we can't have nice things. Let's just ignore the fact that half the time these people still do a fine job of tanking/DPSing/Healing, and focus on that one level 49 ring the tank was wearing the whole time.

    This is perhaps one of the dumbest moves SE has made in a long time, and it'll only push materia prices up even further than they already are.
    I checked my servers MB and for the most part all T4 materia prices are the same with maybe a 10-20k increase.
    (2)

  8. #78
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,240
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Urthdigger View Post
    It may likely be that forming a party effectively increases your item's level or decreases the mob's level for the calculations, similarly to how forming a party causes more mobs to link in open world content. My guess is that the party is nudging you out of the sweet spot where you get tons of xp.

    On a related note, with all this research going on about SB rates, has anyone found a concrete value for how much +spiritbind from potion and gear help?
    0.3% increase per "Spiritbond Gain +1"
    (0)

  9. #79
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Nekodar View Post
    I think this is the best SE could have done to solve the problem with undergeared people causing drama in Syrcus Tower and other places because they want to SB.
    It was never widespread enough to be even considered an issue. The only reason it was brought to light is because the few people it did affect are exceptionally vocal about it.
    Quote Originally Posted by Nekodar View Post
    With the increase in SB rate, we'll get more I, II and III materia overall and the included increase of IV from i44-i55 gear got balanced out by the change to i70+ gear conversion. Net effect: more I-III materia, same amount or more of IV materia in the long run.
    Except, now you'll need to sport a full set of the same ilvl as the dungeon. It's now worthless to try and do anything less than the top-tier, so there will be fewer of the lower grades. The higher grade materia also requires more expensive crafts to SB, which will mean materials are being bought up a lot more, pushing demand up and thus also increasing the prices for crafters and materia buyers alike.

    Can no one else really see the long-term effects of nuking SB on half the dungeons? They might have adjusted SB rates for same-gear, but by disallowing us to SB on other dungeons, it's going to kill off a vital chunk of the market.
    (3)

  10. #80
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Amiantos View Post
    I checked my servers MB and for the most part all T4 materia prices are the same with maybe a 10-20k increase.
    Savage might 4 rose 200k (500k to 700k) here in famfrit
    (0)

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