Yep same run as me. And I do believe we did skip some mobs here and there. JP runs tend to strive for efficiency which means killing the least mobs possible. So everyone tries as much as possible to avoid aggroing things they don't need to kill.
Yep same run as me. And I do believe we did skip some mobs here and there. JP runs tend to strive for efficiency which means killing the least mobs possible. So everyone tries as much as possible to avoid aggroing things they don't need to kill.
It may likely be that forming a party effectively increases your item's level or decreases the mob's level for the calculations, similarly to how forming a party causes more mobs to link in open world content. My guess is that the party is nudging you out of the sweet spot where you get tons of xp.
On a related note, with all this research going on about SB rates, has anyone found a concrete value for how much +spiritbind from potion and gear help?
I think with these new changes SE needs to start properly delineating dungeons by ilvl. It's actually kinda confusing to figure what dungeon is considered what ilvl range.
That kind of thing should be addressed prior. To me it isn't any different from having to remember to keep your unfinished relic on before entering the Hydra fight (which does not allow you change your weapons at all once inside), just on a wider scale.But then you also screw people who forgot to change out of SB gear before hitting Commence. (Which is me, constantly, queueing for stuff while I'm killing my Animus book targets in SB gear.)
Most of the time I am waiting on a DF queue, I am doing stuff on another job, forcing me to change back before hitting commence. Doing this automatically puts me in the gear I should be using. You should get in the habit of doing this, even if you already happen to be on the appropriate job.
You seriously can't wait until the instance ends? Come on.So an upgrade drops and you win it, but not allowed to equip it? No thanks.
Last edited by Fynlar; 08-20-2014 at 08:57 AM.
I think this is the best SE could have done to solve the problem with undergeared people causing drama in Syrcus Tower and other places because they want to SB.
With the increase in SB rate, we'll get more I, II and III materia overall and the included increase of IV from i44-i55 gear got balanced out by the change to i70+ gear conversion. Net effect: more I-III materia, same amount or more of IV materia in the long run.
I checked my servers MB and for the most part all T4 materia prices are the same with maybe a 10-20k increase.This is what happens when people complain about others spiritbonding their lower level equipment in higher tier dungeons. This is why we can't have nice things. Let's just ignore the fact that half the time these people still do a fine job of tanking/DPSing/Healing, and focus on that one level 49 ring the tank was wearing the whole time.
This is perhaps one of the dumbest moves SE has made in a long time, and it'll only push materia prices up even further than they already are.
0.3% increase per "Spiritbond Gain +1"It may likely be that forming a party effectively increases your item's level or decreases the mob's level for the calculations, similarly to how forming a party causes more mobs to link in open world content. My guess is that the party is nudging you out of the sweet spot where you get tons of xp.
On a related note, with all this research going on about SB rates, has anyone found a concrete value for how much +spiritbind from potion and gear help?
It was never widespread enough to be even considered an issue. The only reason it was brought to light is because the few people it did affect are exceptionally vocal about it.
Except, now you'll need to sport a full set of the same ilvl as the dungeon. It's now worthless to try and do anything less than the top-tier, so there will be fewer of the lower grades. The higher grade materia also requires more expensive crafts to SB, which will mean materials are being bought up a lot more, pushing demand up and thus also increasing the prices for crafters and materia buyers alike.
Can no one else really see the long-term effects of nuking SB on half the dungeons? They might have adjusted SB rates for same-gear, but by disallowing us to SB on other dungeons, it's going to kill off a vital chunk of the market.
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