Of all proposed changes by players, probably the best compromise. Definitely a step in the right direction. I do think hunts still need some monitoring but this is a great, baby step to make things better. I'd rather see smaller adjustments like this than grand sweeping changes.
There seems to be a lot of misunderstanding about the change to B spawn time with some thinking you could just spam kill it over and over. You forget that they spawn at random anywhere on the map. Good luck actually finding the mark as it could be killed very quickly wherever it spawns, popping into another random map location therafter.
The change to the daily marks may be good for some. Personally, I can think of nothing more dreadful than waiting for 2 rare FATES to pop each day in order to get my dailies. If they reduced the spawn rate on those fates to 15 mins or so, it might be tolerable.
It's ironic that so many are applauding this change as something that benefits casual players. I can think of nothing that was more casual friendly than the hunt system as it existed before. You could join and leave hunt LS's whenever you wished. That is much more enjoyable than sitting in a zone for 2 hours waiting for a FATE to pop.
First result of hunt changes - all A marks are dead all groups a free for some hours. Next step - stupid runs on the next respawns one by one - respawn times are different. Thanks SE, you made hunts terrible and stupid.
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Addon - just now slayed weekly mark B. Other player shouted - kill ti at <loc> if u need. Now i may be free for a week.
Last edited by Alx789; 08-19-2014 at 11:22 PM.
It seems most are happy with the changes. That's good.
Just a thought: Even with the increase to daily hunts, I can farm 274 seals (what it takes by doing pure dailies and 1 weekly) in 2 hours compared to what some will take a week to do. What's that saying again? Feed a man s*** for long enough and when you feed him beans and potatoes, he'll think its truffle. (ok i made that last one up).
As i see, normal hunts are dead. All respawned A marks on my server were killed in 30 min. ~2min/mark. Now it is for stupid runners only. Now 8 players hunt group is unable to hunt because ALL hunters will be concentrated in current respawn region and mark will die in 2 mins after it will be found. Anyone who will try teleport from another place will have no chances to reach place in time.
They really should've paired this B change with a change to A ranks' HP. With B's out of the picture for the large hunt groups, the zergfest for As (and people that don't wait) will make hunting A's much more unpleasant with their wimpy HP levels.
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"Well, it's no Vana'diel, but it'll have to do..."
Unsubbed three months ago, came back last week, and liked everything. Patch came out, i unsubbed again. Oh well.. guess I'll be happy switching between Destiny & Dragon Age inquisition for a long time.
I'm curious. Were A-Ranks ever not the top priority of hunt zergs? On Excal, they were already being fought at maximum player capacity, because those were the main windows being tracked in the first place.
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