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  1. #21
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Kiara View Post
    Given the above, I just realized:

    Do we even have an "i70" Dungeon? (for i70 Accessory Spiritbonding.)

    Because if SE's calculations are that stringent, NONE of the Dungeons would allow you to Spiritbond i70 Gear.

    I hope someone can test this soon
    Brayflox HM, Lost City, and Halatali (HM) are i70.
    Quote Originally Posted by SulwynCaliope View Post
    Welp guess I'll start running i50 dungeons in full left and right side crafted SB gear. =_= I used to run them in left side only SB gear but i need to make up for this new change forced upon us so I shall be more efficient and SB both sides now in MSQ dungeons.
    As long as you are wearing crafted gear that is not crafting gear, I think you'll do fine.
    (3)

  2. #22
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,237
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    ilvl 100 gear gets sb in hullbreaker island
    (0)

  3. #23
    whatever drops Darklight is i70, that would be Brayflox HM, Halatali HM and Lost City.
    (0)

  4. #24
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,993
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Said this in the other thread but I'm gonna say it again here.

    I think the idea here was sound but the execution is flawed.

    Just looking at the example they gave... LotA and Pharos are practically entry-level dungeons for lv50s, with IL requirements that I'm sure are either at 50 or not much higher than 50. To me it's perfectly reasonable that a level 49 piece of gear should be able to spiritbond in there. But since it presumably can't, it kinda paints the picture that the requirements for spiritbonding are pretty unreasonably strict across the board. Spiritbonding is a big random pain in the ass as it is, I don't think they needed to make it more difficult.

    Here's what I think they should have done (in addition to not being as uptight with the change that they did make):

    1) Do not allow gear changes inside an instance; really, this shouldn't be and probably wasn't commonly done to begin with EXCEPT to get past IL entry requirements, and I think this change alone would solve more problems than it would cause
    2) If your party is a full premade, allow them to spiritbond like normal like they could have before 2.35. Premades should be able to run however they want; if they want to run something to spiritbond they should be allowed to, and I'm sure this sort of change could be done because the system handles premade instances differently than DF instances (for instance, you cannot replace people that leave in a premade, whereas you can with DF groups).
    (6)

  5. #25
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Fynlar View Post
    1) Do not allow gear changes inside an instance; really, this shouldn't be and probably wasn't commonly done to begin with EXCEPT to get past IL entry requirements, and I think this change alone would solve more problems than it would cause
    But then you also screw people who forgot to change out of SB gear before hitting Commence. (Which is me, constantly, queueing for stuff while I'm killing my Animus book targets in SB gear.) Or anybody who has an ACC set for Coil 1 and a non-ACC set for everything else, and also forgets. I think they should do something to limit gear swapping within an instance, but outright disallowing it is a bit too much, IMO.

    With you on the premade thing, though.
    (5)
    10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
    Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238

  6. #26
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Check. http://forum.square-enix.com/ffxiv/t...farm-crystals.

    Already posted there all what I thought about this and spiritbonding... I hope we can still using Duty Roulette Expert for i49 accesories.... Else, as somebody said, I'll have to make a full 11 pieces SB gear for low dungeons such as Wanderer's Palace for making it worth.... Damn, with the easy it was with the accesories... The full 11 can be still done easily for my weaver, have a good stock of felt... But armorer and the tank left pieces will be more annoying to make now.
    (0)

  7. #27
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    well either this is a translation problem , or a bug^^
    (0)

  8. #28
    Player
    TravelerX1's Avatar
    Join Date
    Aug 2014
    Location
    Uldah
    Posts
    44
    Character
    Lyseaa Redwyne
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    I posted this in a complaint thread, probably better suited in the facts thread:

    Killed 5 aldgoats.... (Level 16/17)

    Electrum Choker HQ 1% (No progression)
    Brass Earrings HQ 8%
    Silver Wristlets of Crafting HQ 5%
    Brass Wing of Crafting HQ 7%
    Silver Wing of Crafting HQ 5%

    So killing mobs at the item level is a very nice boost
    The Silver items are a good 9-10 levels over mob level and are still SBing (and not all that slower really)

    I am going to go test on Diremites with Mythyrl gear
    and Boars at Urths with Electrum and report back
    (5)

  9. #29
    Player
    Manuka's Avatar
    Join Date
    Jan 2014
    Posts
    82
    Character
    Enk'i Faer
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Following up on TravelerX1 I did some testing on 8 sheep and 1 ice sprite in Coerthas (lvl37) with varying levels of gear all NQ. The results of one pull were thus:

    i18 Brass ring of Craft ~ 3%

    i26 Velveteen Coatee of Craft ~ 26%

    i27Velveteen Wedge Cap of Craft ~ 28%

    i28 Velveteen Half Apron ~ 26%

    i38 Linen Shortgloves ~8%

    i46 Electrum Wrists of Craft ~ 4%

    i47 Electrum Ring of Craft ~ 3%

    i49 Electrum Choker ~ 3%

    So from this it seems that in the overworld anything past 10 levels below the monster a diminishing returns system kicks in that drops to 3% after a point. For monsters above the level behaves relatively the same it seems. For gear around the same level seems to have gotten a slight buff of about 2-3% as before the patch nq i38s would SB for about 4-5% on the same mob pull IIRC. Honestly these changes have both there pros and cons; Bad because tossing on a low level piece for I's while farming fleece or snurbles is a pointless endeavor now. Good news is that SB'in anything 10 levels below the mobs level gives a huge increase in SB rate compared to before and would probably take <7mins or less to fully SB a set.
    (3)

  10. #30
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    So now that this "fix" is in place, I don't think anyone has the right to complain if I choose to queue up for WB wearing all lvl 49 accessories.

    If that's the case, then I'm happy with this. Will be a nice break from regular SB parties.
    (1)

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