Said this in the other thread but I'm gonna say it again here.

I think the idea here was sound but the execution is flawed.

Just looking at the example they gave... LotA and Pharos are practically entry-level dungeons for lv50s, with IL requirements that I'm sure are either at 50 or not much higher than 50. To me it's perfectly reasonable that a level 49 piece of gear should be able to spiritbond in there. But since it presumably can't, it kinda paints the picture that the requirements for spiritbonding are pretty unreasonably strict across the board. Spiritbonding is a big random pain in the ass as it is, I don't think they needed to make it more difficult.

Here's what I think they should have done (in addition to not being as uptight with the change that they did make):

1) Do not allow gear changes inside an instance; really, this shouldn't be and probably wasn't commonly done to begin with EXCEPT to get past IL entry requirements, and I think this change alone would solve more problems than it would cause
2) If your party is a full premade, allow them to spiritbond like normal like they could have before 2.35. Premades should be able to run however they want; if they want to run something to spiritbond they should be allowed to, and I'm sure this sort of change could be done because the system handles premade instances differently than DF instances (for instance, you cannot replace people that leave in a premade, whereas you can with DF groups).