Results 1 to 10 of 39

Hybrid View

  1. #1
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Clessx View Post
    Seriously? What the hell are they even thinking. "Big balance patch" and all they did was buff the melees like the dragoons don't hit like a truck already. This is just a very lazy work.
    did they ever say it was a "big" balance patch?

    The blast shot nerf is a little odd, i don't really understand why they nerfed the range at all, let alone by 80%
    (0)

  2. #2
    Player
    Clessx's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Lisa Summers
    World
    Faerie
    Main Class
    Archer Lv 50
    Quote Originally Posted by CeveArthu View Post
    did they ever say it was a "big" balance patch?

    The blast shot nerf is a little odd, i don't really understand why they nerfed the range at all, let alone by 80%
    Yoshi-P stated it was a "big balance" patch in one of the live letters. The blast shot "nerf" is either to prevent it to push people off the cliff in frontlines or to prevent it from pushing the focused target away from the tank/melee.
    (0)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Clessx View Post
    The blast shot "nerf" is either to prevent it to push people off the cliff in frontlines or to prevent it from pushing the focused target away from the tank/melee.
    I'd guess the former. I think they intended it to allow Bards to get targets into their sweetspot, but it was getting used more as an instant kill rather than a position control.
    (0)

  4. #4
    Player
    Vagdal's Avatar
    Join Date
    Jul 2011
    Posts
    41
    Character
    Ceres Catnip
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Clessx View Post
    Yoshi-P stated it was a "big balance" patch in one of the live letters. The blast shot "nerf" is either to prevent it to push people off the cliff in frontlines or to prevent it from pushing the focused target away from the tank/melee.
    Which really doesnt make any sense whatsover because WHM can still do that. Besides while at it they could remove the potency of said skill because at 5y range its never going to reach its full cause thats how brd works in pvp lol.
    Fail to see any logic with that nerf and tbh pushing people off the cliff is FUN

    PVP was always about adapting and in this case taking advantage of enviroment in a fun manor nothing wrong with that. Its like removing obstacles so you cant LOS to break casting or prevent ranged from hitting you. Not to mention its another interrupt granted not reliable due to slow animation but at least it was there as an option.

    Now it turns into this situational knocback that can be negated so easily. Kinda reminds of TBC hunter and the whole deadzone thing its not that bad however with that many slows/stuns/gapclosers sprint theres just many ways to get in close and take a piss @ brd trying to do damage at almost pointblank range.
    (0)
    Last edited by Vagdal; 08-19-2014 at 07:52 PM.