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  1. #11
    Player
    Favs90J's Avatar
    Join Date
    Nov 2012
    Posts
    18
    Character
    Ash Zatan
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Clessx View Post
    Yoshi-P stated it was a "big balance" patch in one of the live letters. The blast shot "nerf" is either to prevent it to push people off the cliff in frontlines or to prevent it from pushing the focused target away from the tank/melee.
    I have nothing wrong with being knocked off a cliff and often laugh when it occurs but I think this "nerf" is simply intended as a way to help keep your targets within the ideal distance to help maximise your dps and I'm sure if your clever about it you can kite someone with tunnel vision over to a cliff and then BOOM off they go and I have not once played BRD in frontlines so I could be completely wrong about any of what I just said.
    (0)
    Last edited by Favs90J; 08-19-2014 at 07:14 PM.

  2. #12
    Player
    Misake's Avatar
    Join Date
    Nov 2013
    Posts
    72
    Character
    Adun Blackblade
    World
    Balmung
    Main Class
    Pugilist Lv 60
    The mnk buff though! Now it's gonna take me even faster to solo a healer
    (0)

  3. #13
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Clessx View Post
    The blast shot "nerf" is either to prevent it to push people off the cliff in frontlines or to prevent it from pushing the focused target away from the tank/melee.
    I'd guess the former. I think they intended it to allow Bards to get targets into their sweetspot, but it was getting used more as an instant kill rather than a position control.
    (0)

  4. #14
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Favs90J View Post
    I have nothing wrong with being knocked off a cliff and often laugh when it occurs but I think this "nerf" is simply intended as a way to help keep your targets within the ideal distance to help maximise your dps and I'm sure if your clever about it you can kite someone with tunnel vision over to a cliff and then BOOM off they go and I have not once played BRD in frontlines so I could be completely wrong about any of what I just said.
    I agree, I think that is what was intended. Oh and several times I've had WHMs Fluid Aura me off the ramp. Considering that all other knockback abilities (Glory Slash, Mythril Tempest, Fluid Aura, Aura Blast) are "melee" range this nerf may have occurred due to Yoshi P. encountering a BRD or BRDs sniping people off the ramp before he could get very close to them.
    (1)

  5. #15
    Player

    Join Date
    Jun 2014
    Posts
    625
    I just don't see the need for the nerf, why would you make a ranged character need to be in melee distance, i would have thought it would be a smaller range knock back before they nerfed the cast range

    It's not like bards have a very wide selection of pvp skills as it is
    (2)
    Last edited by CeveArthu; 08-19-2014 at 07:45 PM.

  6. #16
    Player
    Vagdal's Avatar
    Join Date
    Jul 2011
    Posts
    41
    Character
    Ceres Catnip
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Clessx View Post
    Yoshi-P stated it was a "big balance" patch in one of the live letters. The blast shot "nerf" is either to prevent it to push people off the cliff in frontlines or to prevent it from pushing the focused target away from the tank/melee.
    Which really doesnt make any sense whatsover because WHM can still do that. Besides while at it they could remove the potency of said skill because at 5y range its never going to reach its full cause thats how brd works in pvp lol.
    Fail to see any logic with that nerf and tbh pushing people off the cliff is FUN

    PVP was always about adapting and in this case taking advantage of enviroment in a fun manor nothing wrong with that. Its like removing obstacles so you cant LOS to break casting or prevent ranged from hitting you. Not to mention its another interrupt granted not reliable due to slow animation but at least it was there as an option.

    Now it turns into this situational knocback that can be negated so easily. Kinda reminds of TBC hunter and the whole deadzone thing its not that bad however with that many slows/stuns/gapclosers sprint theres just many ways to get in close and take a piss @ brd trying to do damage at almost pointblank range.
    (0)
    Last edited by Vagdal; 08-19-2014 at 07:52 PM.

  7. #17
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Blast shot was designed as a get off move to create distance between you and a target that got too close. So being able to use it at 25y didnt make sense.
    (1)

  8. #18
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Oh man - those monk changes...this is gonna be fun cant wait to get back on.
    (2)

  9. #19
    Player
    Zyphione's Avatar
    Join Date
    Aug 2014
    Posts
    119
    Character
    Sy'rin Atarei
    World
    Midgardsormr
    Main Class
    Archer Lv 1
    Playing with Blast shot for such a long time made it be used as more toward blowing people off cliffs instead of for creating distance between the bard and his melee attacker who focuses on him. It's a nice change for monks though, you rarely see any of them in FL very much on the data center I am playing on. Bard still have the advantage of interrupting every cast so it shouldn't affect them too much.
    (0)

  10. #20
    Player

    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    201
    Nerfing Aetherflow..... Seriously? There is no reason that needs to be debuffed. Both jobs rely too heavily on it to be able to be dispelled. Stupid move on their part.

    Also wth is up with this crazy melee buff? So, its not bad enough that BLM and SMN become punching bags the moment were targeted by a melee with equanimity down, but now they get to kill us even faster? Yay!

    Get rid of the directional casting BS and make Equanimity a 1min recast prz. Even with Equanimity up, all any smart melee has to do is continuously circle us and we won't be able to get a single spell off. No idea why BRD is made to interrupt mages casting though, what kind idiotic idea was that? "Hey guys, let's have one ranged completely disable the others just by auto attacking!" It's dumb. Guess I'll just be gettting rid of MNKs first now while everyone focuses healer lol

    I'm glad about glamours though
    (0)
    Last edited by Rydia13; 08-19-2014 at 09:27 PM.

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