Results -9 to 0 of 176

Threaded View

  1. #10
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Triston View Post
    As a followup, while it WOULD take up more server resources, it's not the same as outright adding 30 or whatever inventory slots to each player. Creating a short database of each fishing tackle by ID and quantity takes literally 2 bytes per tackle variety, maybe 3 or 4 if you insist on keeping track of if a player owns any or whatever. ID:quantity is genuinely all that's needed for a tacklebox, with a simple UI showing a grid of all possible tackle varieties and a number for how many you have. Normal inventory slots need to track unique/untradeable/binding/spiritbond/item type/item id/quantity/ etc etc etc etc. A specialized tacklebox would take up maybe a tenth the space; they could easily give us one as a UI element like the Armory Chest and make it on the order of 2-bytes per tackle * maybe 40 varieties of tackle in the game is 80 bytes per person?
    Duplicated across say 10 million player characters is a whopping 800 MB. Unless SE finds some mystical way to bloat such a simple database tenfold, (which would still be 8 GB, yawn) it's impossible for it to be the colossal game-ruining space sink ispano seems to think.

    There might be other reasons SE has for not wanting to free up 40 slots for fishers, not that I can fathom them, but "it'll take up too much server space" is reaching very far.
    It's not about physical disk space. If i'm not mistaken, an mmo server has to keep the whole thing in ram, and only writes out to disk when you logout or something similar. Or perhaps at certain time frames. I never said it was the space alone that was the issue, if you think so, you should re-read what I said.

    It's more data, for all characters no less, that each server has to keep in memory, not to mention it adds a slight bit more overhead to everything since there's more data to parse through. Especially since this storage would be effectively on your character's person so to speak, ie not separated like retainers.
    (0)
    Last edited by ispano; 08-17-2014 at 07:56 PM.