Quote Originally Posted by Capattac View Post
Why is it so illogical for most of you to simply argue your points for wanting a feature added to a game WITHOUT proclaiming how easy and simple it is? You all talk like your game developers with extensive backgrounds developing games in this industry.

Here's a suggestion: Try saying that you want a Tacklebox for your fisher class. STOP THERE. that's all that is needed. Do you really think programers at SE are reading this thread and thinking "Well gosh, those guys on the forum said it's easy. What are we waiting for? Hit a few keys and presto!"

/endrant
I wont say its easy and I wont say it wont take up some server resources I will say however that it is not massively difficult, while I dont know how they code this game itself I do have some experience in database and backend coding and I would say its more than possible as long as they didnt foolishly back themselves into a corner by shortcutting during coding. While some may think its as easy as copy and paste I will admit its not that simple however the fact we already have a menu system used (fishing ability to select the lure) should mean that they could with some but not a lot of effort direct that to attach to a database (think an armory slot but for fishing tackles only) rather than link to the inventory database to pull the tackle data. Would it take time and a bit of resources server side yes but they could limit it the same as the armory in spaces so that it restricts it to 25 slots to prevent massive overtaxation of server resources. If 25 spaces per character is going to massively burden the server then I dont really know what to say other than get new servers, this should not even if all people on a server use it take up more than 50gb based on the way we have an understanding of their database structure from the whole item duplication and manipulation fiasco that happened on release. As far as client side stress they have have some grounds there as I do not at this time know the limits of the PS3 hardware against the UI data burden this would create.