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  1. #11
    Player
    Desphiria's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    3
    Character
    Izaza Iza
    World
    Brynhildr
    Main Class
    Conjurer Lv 46
    Oooh, okay. So that's how it's supposed to be used. *nod nods* Alright, I have to try and remember that more often.
    (0)

  2. #12
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by monochromicorn View Post
    i havent used divine seal very much, as my regular heals more than suffice. i can heal for almost 1.6k with a crit of over 3k on cure 1, but i have used it. both dots arent worth reapplying on a normal basis while in party.
    What is your whm ilevel?
    (0)

  3. 08-15-2014 05:45 AM

  4. #13
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by monochromicorn View Post
    i havent used divine seal very much, as my regular heals more than suffice. i can heal for almost 1.6k with a crit of over 3k on cure 1, but i have used it. both dots arent worth reapplying on a normal basis while in party.
    WAT

    Divine seal > regen > medica II

    You now have a decent regen on the entire party and your main tank. It's also useful to prep this incase there is some time of constant AoE coming next like Titan stomps or if the tank is your priority because of big damage. Divine seal is awesome.
    (0)

  5. #14
    Player
    monochromicorn's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    579
    Character
    Rika Shinozaki'
    World
    Excalibur
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by NorthernLadMSP View Post
    What is your whm ilevel?
    yeah... that was a typo. meant cure 2.
    (0)

  6. #15
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by monochromicorn View Post
    yeah... that was a typo. meant cure 2.
    LOL, ok. I was wondering. I'm whm i106 w/ Novus, and my Cure 1 (with no buffs or crits) only heals for 1,300-1,400.
    (0)

  7. #16
    Player
    monochromicorn's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    579
    Character
    Rika Shinozaki'
    World
    Excalibur
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by NorthernLadMSP View Post
    LOL, ok. I was wondering. I'm whm i106 w/ Novus, and my Cure 1 (with no buffs or crits) only heals for 1,300-1,400.
    my cure 1, on average, goes for about 1,100. its been a few days since i healed, been lveling PLD, so i cant remember the crit.
    (0)

  8. #17
    Player
    Niamh_Rillemaugh's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    207
    Character
    Niamh Eleonora
    World
    Faerie
    Main Class
    Arcanist Lv 63
    I'd like to throw my general strategies into the ring:

    Trash mobs:

    If there are more than 2:
    Divine Seal whenever it's up. It's only a 60 second cooldown, there's no reason to not use it, but I will wait until a regen runs out if it's about to come off cooldown. You shouldn't usually need it for trash mob pulls anyway, but it lets me DPS more.
    Regen after the tank has aggro. Depending on the group size and how long we're, I might end up putting two, but I usually won't have to and just use cure once the first regen has ticked off.

    If there are less than 2:
    I'll save them both. Cure 1 will do enough to keep the tank up and I might as well keep divine seal off cooldown. There is always an exception of course. Dullahans are the one that comes to mind first.

    Bosses:
    Unless it's a phase where the boss isn't damaging anybody and everybody's topped off (sand worm in Cutter's Cry, for example), regen is always up on at least the tank, and Divine Seal is always on cooldown (again, trying to match with regen or Medica II)

    Areo II is always the first single-target spell I cast when I'm in DPS mode. It'll do more damage over time than Stone II.

    I will use Shroud of Saints whenever I have about 1500 mp missing. It's a 2 minute cooldown, so I'll be able to keep my mana relatively stable, even through a long fight, with this tactic. I don't usually have to worry about aggro unless adds spawn (in which case, I'll make sure to know when they spawn and hold off on regen/Medica II). I don't usually need Mage's Ballad unless I'm raising a few people or spamming AOE heals.
    (0)

  9. #18
    Player
    subteraneanbird's Avatar
    Join Date
    Mar 2014
    Posts
    362
    Character
    Kurara Mamegano
    World
    Malboro
    Main Class
    Samurai Lv 90
    Regen and Divine Seal are both fantastic and should be used frequently. Be careful about Divine Seal->Medica II though. It can easily rip hate off an unprepared tank because all those boosted ticks give you aggro.

    I actually tend to forego Aero II unless its a big boss fight because in order for it to outdamage Stone II every single tick must go off, which isn't really feasible when you're running with hotshot DPS and contributing your own as well. However, if you're fighting something that you know will be alive and vulnerable for the ful duration, go for it.
    (0)

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