I'm patient, and a complete supporter, but even I don't believe it should have taken 10+ months to reach basic auto-attack functionality.

I realize they didn't begin work the moment the new team was reformed, and i'm sure there was a lot of immediate and future direction of the game planned and mapped out... but considering some studios develop and ship a game in a year + It's my belief that they had struggles whether it be direction, or programming, or whatever, but something has slowed them down in the process and they've just recently overcome it as we're finally starting to see the real fruits of their labor.