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  1. #11
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Mug View Post
    Well, no one is going to wait around forever just to be nice to SE because they're having programming problems (and you don't need to be a programmer to say that).

    For me, a lot depends on these next few patches. How fast we get them and the quality of them. If the pace picks up and we get fun things to do, then that's awesome and I only see good things for the game, but if it continues to be this slow, then I struggle to see how it will work in the long run.
    Because the most time consuming things are the foundations, like the battle system and geographic changes are gonna be done in 1.18 for the battle changes (and optimising in future patches) and the geographic changes will be coming soon, we should get them faster, the reason this patch has taken so long is because its gonna be huge with all the changes we are getting, i would imagine 1-2.5GB (maybe more)
    (2)

  2. #12
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    OK first of all, when people complain at SE for being slow to release new content, yes you are being impatient. It does take time to make these current changes, they're massive changes, not to mention how hard it is to start programming with a code that you didn't even create (the new dev team that took over). You aren't paying for this game, so just wait for new content to come, it will take time, deal with it.

    It may not be official, but this game is still in it's beta stages. And don't even bother arguing with "but we paid for the game so we should get our moneys worth blabla" because there are plenty of games still in beta stages that people have to buy to play it. Take minecraft for example http://www.minecraft.net/

    In short, almost non of you know what you're talking about when it comes to developing games, so shuddup and enjoy the currently free-to-play game while they make it better.
    (2)

  3. #13
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by zaviermhigo View Post
    I also "love" when they say we're notorious for "rumor mongering" and then they still don't ever give us complete information. You don't have to be a student of law to ask the questions we ask them, we see obvious holes in their information and ask questions. Any questions we don't get we search for the answer there, if answer is in different languages forum people want to know that info, we can't rely on SE to do this faster than the players, so the players put up a rough draft.
    Like c'mon, its human nature to be curious, are they saying people outside of the NA/English speaking forums aren't...curious? :/ I hate surprises. Maybe that's an american thing now :/ (take all stereotypes as sarcasm)
    Asking for details about upcoming features is one thing and completely warranted, refusing to understand that reworking the game's base systems is going to take an age and half and pushing back solid content until these systems are done is another.
    (2)

  4. #14
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Correct me if I'm wrong, but isn't the current team basically the old team with new leadership? All I remember them saying is that they switched people around a bit.
    (1)

  5. #15
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Mug View Post
    Correct me if I'm wrong, but isn't the current team basically the old team with new leadership? All I remember them saying is that they switched people around a bit.
    No. They only announced the managerial team positions -- You honestly don't think they would list every artist, programmer or debugger they throw onto the team, do you?

    They even stated they brought in more people to help with the project from other teams.
    (0)

  6. #16
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Well, if what you're saying is indeed true, then wouldn't it be backwards to sack the people who knew how to work with the code?
    (1)

  7. #17
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Mug View Post
    Well, if what you're saying is indeed true, then wouldn't it be backwards to sack the people who knew how to work with the code?
    Like most other companies who use one engine or an in-house engine (like Konami) everyone has knowledge of it. They logically wouldn't sack the people who designed the engine since they kind of need them in order to do said core engine fixes they mentioned a little while back.
    (1)

  8. #18
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Managerial Changes

    Producer/Director
    Naoki Yoshida

    Section Leader Changes

    Assistant Director
    Shintaro Tamai (FINAL FANTASY X, Front Mission 5: Scars of the War)

    Lead Game Designer
    Nobuaki Komoto (FINAL FANTASY IX, FINAL FANTASY XI)

    Lead Combat System Designer
    Akihiko Matsui (FINAL FANTASY XI)

    Technical Advisor
    Yoshihisa Hashimoto (Next Generation Game Engine Development)

    Lead Programmer
    Hideyuki Kasuga (FINAL FANTASY XI, DIRGE OF CERBERUS -FINAL FANTASY VII-)

    Senior Concept Artist
    Akihiko Yoshida (FINAL FANTASY XII, Vagrant Story)

    Lead Artist
    Hiroshi Takai (FINAL FANTASY XI, THE LAST REMNANT)

    Lead UI Designer/Lead Web Designer
    Hiroshi Minagawa (FINAL FANTASY XII, Vagrant Story)

    These members will make up the development team's new core-a core...
    Based on the words core-a-core, and common sense, it is fair to suggest that more changes were made lower in the tree.
    I can't find that list... this one is on any forums topics discussing the changes when they happened.
    (0)

  9. #19
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    I'm patient, and a complete supporter, but even I don't believe it should have taken 10+ months to reach basic auto-attack functionality.

    I realize they didn't begin work the moment the new team was reformed, and i'm sure there was a lot of immediate and future direction of the game planned and mapped out... but considering some studios develop and ship a game in a year + It's my belief that they had struggles whether it be direction, or programming, or whatever, but something has slowed them down in the process and they've just recently overcome it as we're finally starting to see the real fruits of their labor.
    (2)

  10. #20
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by RedAffinity View Post
    I'm patient, and a complete supporter, but even I don't believe it should have taken 10+ months to reach basic auto-attack functionality.
    People need to stop assuming it was being made since the launch of the game -- It wasn't. Auto-attack was no where near the plan for XIV and Tanaka even stated he moved away from it for a reason, therefore how could it take 10 months to do something that wasn't even planned from the start?

    I think people are letting their cynicism get the best of them.

    realize they didn't begin work the moment the new team was reformed, and i'm sure there was a lot of immediate and future direction of the game planned and mapped out... but considering some studios develop and ship a game in a year
    Now, you understand it there shouldn't be a "but" thrown in there. I actually work in this industry and we can produce a game in 1-3 years depending on what it is -- That's an offline title, and some games can take 5 years; You just never hear about it till it's close to release. The only example I can think of a game from start to finish that was released in a yearish was Dragon Age II, and they largely had assets to build off of already -- Most games from scratch take significantly longer, especially on this generation consoles if it's taking full advantage.

    It's no secret that there's problems with XIV's engine that can slow them down, but you can't assume everything was being done from the absolute first day of release to now.
    (1)

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